Difference between revisions of "Tazerlazer"

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(I kind of wish there was a technology for this to require)
 
(mustn't forget)
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|damage=1d6+2 Electricity and Light
 
|damage=1d6+2 Electricity and Light
 
|range=50m/150m/300m/Unlimited
 
|range=50m/150m/300m/Unlimited
 +
|reload=The capacitor takes 1 round and 2 [[power]] to recharge.
 
|handedness=Firing can be done in one hand with a -2 penalty to [[accuracy]], or with two hands for no penalty.  
 
|handedness=Firing can be done in one hand with a -2 penalty to [[accuracy]], or with two hands for no penalty.  
 
|effect1=If you successfully wound a target with the Tazerlazer, they are [[stunned]] for 1 round.
 
|effect1=If you successfully wound a target with the Tazerlazer, they are [[stunned]] for 1 round.
 
|special=The Tazerlazer cannot reduce a target below 0 HP, except on a critical hit. The Tazerlazer's damage is resisted both by things that resist Electricity and those that resist Light. The Tazerlazer is a [[Heavy]] [[Gun]].
 
|special=The Tazerlazer cannot reduce a target below 0 HP, except on a critical hit. The Tazerlazer's damage is resisted both by things that resist Electricity and those that resist Light. The Tazerlazer is a [[Heavy]] [[Gun]].
 
}}
 
}}

Revision as of 05:29, 3 August 2014

Tazerlazer
Weapon
This is a laser rifle that sends an electrical pulse down the plasma beam generated by the laser.
Coins 40
Weight 3 Kilograms
Damage: 1d6+2 Electricity and Light
Range: 50m/150m/300m/Unlimited
Reload Time: The capacitor takes 1 round and 2 power to recharge.
Handedness: Firing can be done in one hand with a -2 penalty to accuracy, or with two hands for no penalty.
Effects: If you successfully wound a target with the Tazerlazer, they are stunned for 1 round.
Special: The Tazerlazer cannot reduce a target below 0 HP, except on a critical hit. The Tazerlazer's damage is resisted both by things that resist Electricity and those that resist Light. The Tazerlazer is a Heavy Gun.