Difference between revisions of "Talking skull"

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==== Talking Skull ====
 
==== Talking Skull ====
 
{{Image|Skull beam|200px}}
 
{{Image|Skull beam|200px}}
A talking skull is an [[undead]] skull, typically found scavenging for bones to eat in graveyards. These skulls have a [[heavy]] Bright Flash weapon, which makes 1d8 Light damage attacks against all creatures and unattended objects in a 90 degree, 5 meter conical [[spray]], and a Bright Beam weapon, which has 30m/50m range and deals 1d8 Light damage.
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A talking skull is a skull, typically found scavenging for bones to eat in graveyards. These skulls have a [[heavy]] Bright Flash weapon, which makes 1d8 Light damage attacks against all creatures and unattended objects in a 90 degree, 5 meter conical [[spray]], and a Bright Beam weapon, which has 30m/50m range and deals 1d8 Light damage.
  
 
Talking skulls live on a [[survival|diet of bones]]. They are somewhat intelligent. Talking skulls get -1 to Perception in bright light. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.
 
Talking skulls live on a [[survival|diet of bones]]. They are somewhat intelligent. Talking skulls get -1 to Perception in bright light. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.

Revision as of 07:36, 17 December 2013

Talking Skull

Skull beam.png

A talking skull is a skull, typically found scavenging for bones to eat in graveyards. These skulls have a heavy Bright Flash weapon, which makes 1d8 Light damage attacks against all creatures and unattended objects in a 90 degree, 5 meter conical spray, and a Bright Beam weapon, which has 30m/50m range and deals 1d8 Light damage.

Talking skulls live on a diet of bones. They are somewhat intelligent. Talking skulls get -1 to Perception in bright light. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.


Talking Skull
Common   —   18 points
AD  7 (4 factor)     GD 5 (0 factor)     Will 2 (6 factor)     HP  1     Toughness 3
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Descriptors  [ Bony ], [ Undead ]
Movement  2 meter land speed with 0.5 meter jump distance. 2 meter burrow speed. 1 meter swim speed with 2 meter sink.
Size  0.25 meters     Reach 0.25 meters
Weight 1 Kilogram
Skills  History +1, Bluff +1
Advancement

The Talking Skull may be given up to three abilities, from different categories, for 3 points each.

Flying Skull (4 points): The Talking Skull loses its burrow speed and gains a 6 meter fly speed with 4 meter aerobatics distance. When it charges, it may use a 1d6+2 Fire damage attack.

Fast Skull (6 points): The Talking Skull gets a +2 Factor bonus to Attack, and +4 meters to its movement speeds.