Difference between revisions of "Talking skull"

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(Talking Skull)
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|movement=2 meter [[land speed]] with 0.5 meter jump distance. 2 meter [[burrow speed]].
 
|movement=2 meter [[land speed]] with 0.5 meter jump distance. 2 meter [[burrow speed]].
 
|size=0.25 meters |reach=0.25 meters
 
|size=0.25 meters |reach=0.25 meters
|skills=[[History|History +2]], [[Bluff|Bluff +2]], [[Strongman|Strongman -1]]
+
|skills=[[History|History +2]], [[Bluff|Bluff +2]]
|carrying=0.25 [[kilograms]]
+
|carrying=0.5 [[kilograms]] |weight=1 [[Kilograms|Kilogram]]
 
}}
 
}}

Revision as of 03:34, 21 March 2013

Talking Skull

A talking skull is an undead skull, typically found scavenging for bones to eat in graveyards. These skulls have a heavy Bright Flash weapon, which makes 1d8 Light damage attacks against all creatures and unattended objects in a 90 degree, 5 meter conical spray, and a Bright Beam weapon, which has 30m/50m range and deals 1d8 Light damage.

Talking skulls live on a diet of bones. They are somewhat intelligent. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.


Talking Skull
Common   —   18 points
AD  7 (4 factor)     GD 5 (0 factor)     Will 2 (8 factor)     HP  1     Toughness 3
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1     Perception 3     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  2 meter land speed with 0.5 meter jump distance. 2 meter burrow speed.
Size  0.25 meters     Reach 0.25 meters
Weight 1 Kilogram
Skills  History +2, Bluff +2