Difference between revisions of "Synthetic intelligence"

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(Base Stats)
(Synthetic Intelligence)
 
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Synthetic Intelligences use one of the following forms at a time. Transferring from one form to another takes at least 1 minute.
 
Synthetic Intelligences use one of the following forms at a time. Transferring from one form to another takes at least 1 minute.
 
+
{{jpeg|Synthetic Intelligence|240px}}
 
{{Creature
 
{{Creature
 
|name=Synthetic Intelligence (Bodiless) |points=5
 
|name=Synthetic Intelligence (Bodiless) |points=5
 +
|race=[[Synthetic intelligence]]
 
|descriptors=[ [[Machine]] ]
 
|descriptors=[ [[Machine]] ]
 
|tier=Common
 
|tier=Common
|ad=5 |gd=5 |will=0 |fortitude=0
+
|ad=3 |gd=3 |will=0
|attack=0 |stealth=0 |perception=0 |initiative=0
+
|accuracy=0 |stealth=0 |perception=0 |agility=0
|hp=1 |toughness=4 |savedc=6
+
|hp=1 |toughness=4 |savedc=4 |hacking=0 |magic=0
|size=0.25 meters |reach=None |movement=None
+
|size=0.25 meters |reach=None |movement=None |muscle=-4
|carrying=N/A |attacks=2 |weight=3-5 [[Kilograms]]
+
|weight=3-5 [[Kilograms]]
 
|powerstorage=1 |powerregen=0
 
|powerstorage=1 |powerregen=0
 
}}
 
}}
  
 
Bodiless Synthetic Intelligences are merely large computers.
 
Bodiless Synthetic Intelligences are merely large computers.
 
+
{{jpeg|Cyber people|160px}}
 
{{Creature
 
{{Creature
 
|name=Synthetic Intelligence (Human) |points=5
 
|name=Synthetic Intelligence (Human) |points=5
 +
|race=[[Synthetic intelligence]]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Machine]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Machine]] ]
 
|tier=Common
 
|tier=Common
|ad=5 |gd=5 |will=0 |fortitude=0
+
|ad=3 |gd=3 |will=0
|attack=0 |stealth=0 |perception=0 |initiative=0
+
|accuracy=0 |stealth=0 |perception=0 |agility=0
|hp=1 |toughness=4 |savedc=6
+
|hp=1 |toughness=4 |savedc=4 |hacking=0 |magic=0 |muscle=0
 
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
|carrying=9 [[Kilograms]] |strongman=3 |attacks=2 |weight=60-90 [[Kilograms]]
+
|weight=60-90 [[Kilograms]]
 
|powerstorage=1 |powerregen=0
 
|powerstorage=1 |powerregen=0
 
}}
 
}}
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Synthetic Intelligences can inhabit the vacated skulls of human bodies, or [[prosthetic body|prosthetic bodies]] to function as androids.
 
Synthetic Intelligences can inhabit the vacated skulls of human bodies, or [[prosthetic body|prosthetic bodies]] to function as androids.
  
Synthetic Intelligences have a wireless connection, which may be turned on or off as a [[standard action]]. They can connect theirselves directly to systems to get +3 to [[Hacking]], but become exposed to [[hacking]] attacks in return. This bonus to [[hacking]] does not stack with a [[Bioport]]. All of the Synthetic Intelligence's senses and body parts can be manipulated with hacking, including the organic ones.  
+
Synthetic Intelligences have a wireless connection, which may be turned on or off as a [[standard action]]. They can connect theirselves directly to systems to get +1 to [[Hacking]], but become exposed to [[hacking]] attacks in return. This bonus to [[hacking]] does not stack with a [[Bioport]]. All of the Synthetic Intelligence's senses and body parts can be manipulated with hacking, including the organic ones.
  
 
Without the Advanced AI [[Technologies (Cybergems)|Technology]], the Synthetic Intelligence must be micromanaged as a [[move action]] each round. On any round in which it is not micromanaged, it performs its [[fight or flight|fear response]] towards the last creature it attacked.
 
Without the Advanced AI [[Technologies (Cybergems)|Technology]], the Synthetic Intelligence must be micromanaged as a [[move action]] each round. On any round in which it is not micromanaged, it performs its [[fight or flight|fear response]] towards the last creature it attacked.

Latest revision as of 06:09, 24 February 2018

Synthetic Intelligence

Synthetic Intelligences are computing devices, usually put in control of a vehicle or android form.

Base Stats

Synthetic Intelligences use one of the following forms at a time. Transferring from one form to another takes at least 1 minute.

Synthetic Intelligence.jpg


Synthetic Intelligence (Bodiless)
Common   —   5 points
AD  3     GD 3     Will 0     HP  1     Toughness 4
Muscle -4     Accuracy  0     Save DC 4     Magic Power 0     Hacking 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Machine ]
Movement  None
Size  0.25 meters     Reach None
Carrying Capacity 0.625 kilograms      Weight 3-5 Kilograms
Power Storage  1     Power Regeneration 0
Race  Synthetic intelligence

Bodiless Synthetic Intelligences are merely large computers.

Cyber people.jpg


Synthetic Intelligence (Human)
Common   —   5 points
AD  3     GD 3     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0     Hacking 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Machine ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 60-90 Kilograms
Power Storage  1     Power Regeneration 0
Race  Synthetic intelligence

Synthetic Intelligences can inhabit the vacated skulls of human bodies, or prosthetic bodies to function as androids.

Synthetic Intelligences have a wireless connection, which may be turned on or off as a standard action. They can connect theirselves directly to systems to get +1 to Hacking, but become exposed to hacking attacks in return. This bonus to hacking does not stack with a Bioport. All of the Synthetic Intelligence's senses and body parts can be manipulated with hacking, including the organic ones.

Without the Advanced AI Technology, the Synthetic Intelligence must be micromanaged as a move action each round. On any round in which it is not micromanaged, it performs its fear response towards the last creature it attacked.

Synthetic Intelligences need to consume at least 1 power per hour in order to continue functioning.

Unique Options
Ideal Syn-Link
Elite Tier Expertise
Prerequisites  Synthetic Intelligence.
Bonuses:
♦ A creature that controls you directly through a bioport, by being an AI, or a similar method may spend actions to make you spend those actions too, using your body to do what they wish. For these actions, use their Expertise class bonuses instead of your own (aside from Ideal Syn-Link itself), and their Extras and Skills instead of your own, but use your own Specialties.


Rapid Update
Augment
Coins 200
Technologies: Advanced AI
Effects: You can exchange your Expertise classlevels for different ones with 1 minute of database access. Expertise classes that you're exchanging out are lost at the beginning of this time.
Special: Can only be used by Synthetic Intelligences.