Difference between revisions of "Survival"

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! rowspan="1" | Organic Diet
 
! rowspan="1" | Organic Diet
 
! rowspan="1" | Soul Diet
 
! rowspan="1" | Soul Diet
 +
! rowspan="1" | Bone Diet
 
|-
 
|-
 
|-  
 
|-  
| Common || 1500 Calories || Bacteria souls absorbed by simply existing
+
| Common || 1500 Calories || Bacteria souls absorbed by simply existing || 250 grams of bones
 
|-  
 
|-  
| Elite || 2500 Calories || 5 insect souls
+
| Elite || 2500 Calories || 5 insect souls || 500 grams of bones
 
|-  
 
|-  
| Paragon || 3500 Calories and 1 gram of [[potentia victus|Potentia Victus]] || 1 soul of a creature at least as intelligent as a mouse
+
| Paragon || 3500 Calories and 1 gram of [[potentia victus|Potentia Victus]] || 1 soul of a creature at least as intelligent as a mouse || 1 kilogram of bones and 2 grams of fossils
 
|-  
 
|-  
| Legend || 4500 Calories and 4 grams of [[potentia victus|Potentia Victus]] || 1 soul of a member of one's own species
+
| Legend || 4500 Calories and 4 grams of [[potentia victus|Potentia Victus]] || 1 soul of a member of one's own species || 1 kilogram of bones and 8 grams of fossils
 
|- class="noalt"
 
|- class="noalt"
 
|}
 
|}

Revision as of 13:31, 26 December 2012

Food

It's not really possible to act at full potential without sufficient sustenance, and creatures that are more powerful need more food in order to survive. A creature which goes without food for a day gets a cumulative -1 penalty to Toughness, which can be cured by eating a day's worth of food; creatures that eat only enough food for a lower tier creature get their maximum HP reduced to that of the lower tier until they eat a proper meal.

Table: Diet by Tier

Tier Organic Diet Soul Diet Bone Diet
Common 1500 Calories Bacteria souls absorbed by simply existing 250 grams of bones
Elite 2500 Calories 5 insect souls 500 grams of bones
Paragon 3500 Calories and 1 gram of Potentia Victus 1 soul of a creature at least as intelligent as a mouse 1 kilogram of bones and 2 grams of fossils
Legend 4500 Calories and 4 grams of Potentia Victus 1 soul of a member of one's own species 1 kilogram of bones and 8 grams of fossils

Natural Healing

In the unlikely event that a character spends an entire day with any wounds, roll a d10. On a 7 or higher, the character is healed for 1 wound, but on a 6 or lower, the character takes 1d6+1 Disease damage.