Difference between revisions of "Superpowers"
From Gempunks
Foxwarrior (Talk | contribs) (hmm, upgrades that you get and then apply to everything in that superpower... learning to make your Holograms smelly should also make your Disguises smelly...) |
Foxwarrior (Talk | contribs) |
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==== Illusion ==== | ==== Illusion ==== | ||
+ | |||
+ | '''Global Upgrades:''' | ||
+ | * '''Auditory Illusion:''' The illusions you create can also make sounds. | ||
+ | * '''Smelly Illusion:''' The illusions you create can also have a smell. | ||
{{Superability | {{Superability | ||
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|effect=You create a stationary visual illusion up to 3 cubic meters in size at the targeted spot. It can't be brighter than a torch, and lasts until you use Hologram again. | |effect=You create a stationary visual illusion up to 3 cubic meters in size at the targeted spot. It can't be brighter than a torch, and lasts until you use Hologram again. | ||
|upgrade1='''Moving Illusion:''' The illusion can move as you desire. It can't respond to things you're not aware of. | |upgrade1='''Moving Illusion:''' The illusion can move as you desire. It can't respond to things you're not aware of. | ||
− | |||
− | |||
}} | }} | ||
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|action=None | |action=None | ||
|target=You | |target=You | ||
− | |effect=You [[disguise]] yourself as something else of similar size and shape, as a Decent disguise. The disguise has visual | + | |effect=You [[disguise]] yourself as something else of similar size and shape, as a Decent disguise. The disguise has visual components. This disguise lasts until you use Disguise again or take a [[standard action]] to cancel your disguise. |
− | |upgrade1='''Invisibility:''' You can disguise yourself | + | |upgrade1='''Invisibility:''' You can make one of the senses you are making the disguise for unable to detect you. ''That is, if you disguise yourself visually, you can make yourself invisible, but if you disguise yourself auditorily, you could instead make yourself silent.'' |
|upgrade2='''Grant Disguise:''' You can disguise a touched creature you hit with an attack against [[GD]] instead. | |upgrade2='''Grant Disguise:''' You can disguise a touched creature you hit with an attack against [[GD]] instead. | ||
|upgrade3= '''Multiple Disguises:''' You can have an additional Disguise active simultaneously. | |upgrade3= '''Multiple Disguises:''' You can have an additional Disguise active simultaneously. | ||
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|target=An open space you can see within 20 meters | |target=An open space you can see within 20 meters | ||
|effect=You create an item worth no more than 100 Credits and weighing no more than 5 [[kilograms]] in the targeted location. The maximum weight is doubled for every [[Magic Power]] you have. The item is temporary, decaying to nothing after 15 minutes. | |effect=You create an item worth no more than 100 Credits and weighing no more than 5 [[kilograms]] in the targeted location. The maximum weight is doubled for every [[Magic Power]] you have. The item is temporary, decaying to nothing after 15 minutes. | ||
+ | }} | ||
+ | |||
+ | {{Superability | ||
+ | |name=Shackle | ||
+ | |rank=Advanced | ||
+ | |type=Attack | ||
+ | |casttime=[[Standard action]] | ||
+ | |action=Wave a limb | ||
+ | |target=A touched creature | ||
+ | |effect=If you hit the target with an attack against [[GD]], you bind the target in restrictive material, making them effectively [[paralyzed]]. The shackles have 1 [[HP]] and [[Toughness]] equal to your [[Magic Power]] plus 4, and decay to nothing after 15 minutes. | ||
}} | }} | ||
Revision as of 01:06, 30 May 2018
Contents
Superpowers
Superpowers are unique abilities that only one creature in the universe gets. Each player other than the DM claims a power for their own, which is the only power they get.
Attacks and walls are standardized, so every attack and wall can get the same shape upgrades.
Superpower Classes
Super Origin Elite Tier Expertise
| |
Bonuses: | |
♦ You get access to a superpower nobody else has. | |
♦ You learn the Basic Ability of your superpower. |
Animation
Bestow Sentience Basic Utility Ability
| |
Movements: Wave a limb | |
Use Time: Standard action | |
Target: One touched object weighing no more than 15 kilograms | |
Effect: You bestow temporary sentience to an object if you hit it with an attack against GD. It can feel, hear, see, and talk as though it were a 0.25 meter creature, and knows any language you know. It's somewhat friendly to you, but ignorant, so it can easily be convinced/tricked into telling anyone about the things it has seen. This sentience expires after 15 minutes. |
Electronics
Noise Basic Utility Ability
| |
Movements: Wave a limb | |
Use Time: Standard action | |
Target: Any number of TVs, radios, cameras, microphones, or telephones you are aware of. | |
Effect: The chosen communication systems show and record only noise for the next minute. |
Fire
Burn Basic Attack Ability
| |
[ Magic-Damage ] | |
Movements: Point | |
Use Time: Use as a weapon attack | |
Target: Touched creature or object | |
Effect: If you hit the target with an attack against AD, they take 1d6 Heat damage and are lit on fire. |
Illusion
Global Upgrades:
- Auditory Illusion: The illusions you create can also make sounds.
- Smelly Illusion: The illusions you create can also have a smell.
Hologram Basic Utility Ability
| |
Movements: None | |
Use Time: Standard action | |
Target: An open space you can see within 60 meters | |
Effect: You create a stationary visual illusion up to 3 cubic meters in size at the targeted spot. It can't be brighter than a torch, and lasts until you use Hologram again. | |
Upgrades: Moving Illusion: The illusion can move as you desire. It can't respond to things you're not aware of. |
Disguise Advanced Utility Ability
| |
Movements: None | |
Use Time: Standard action | |
Target: You | |
Effect: You disguise yourself as something else of similar size and shape, as a Decent disguise. The disguise has visual components. This disguise lasts until you use Disguise again or take a standard action to cancel your disguise. | |
Upgrades: Invisibility: You can make one of the senses you are making the disguise for unable to detect you. That is, if you disguise yourself visually, you can make yourself invisible, but if you disguise yourself auditorily, you could instead make yourself silent. Grant Disguise: You can disguise a touched creature you hit with an attack against GD instead. Multiple Disguises: You can have an additional Disguise active simultaneously. |
Mind Control
Mental Assault Basic Attack Ability
| |
Movements: Stare intently | |
Use Time: Standard action | |
Target: Touched creature | |
Effect: If the creature fails a Will Save, it takes 1d6+3 Mind damage, that stuns for 1 round per wound instead of wounding. |
Object Creation
Create Object Basic Utility Ability
| |
Movements: Wave a limb | |
Use Time: Standard action | |
Target: An open space you can see within 20 meters | |
Effect: You create an item worth no more than 100 Credits and weighing no more than 5 kilograms in the targeted location. The maximum weight is doubled for every Magic Power you have. The item is temporary, decaying to nothing after 15 minutes. |
Shackle Advanced Attack Ability
| |
Movements: Wave a limb | |
Use Time: Standard action | |
Target: A touched creature | |
Effect: If you hit the target with an attack against GD, you bind the target in restrictive material, making them effectively paralyzed. The shackles have 1 HP and Toughness equal to your Magic Power plus 4, and decay to nothing after 15 minutes. |
Scale
Grow Basic Utility Ability
| |
Movements: Flex | |
Use Time: Standard action | |
Target: You | |
Effect: Your size is doubled, your reach increases by 50%, you get +2 to Muscle, and your weight is multiplied by 8. You get +1 Toughness, -1 to AD, and -2 to Agility. This lasts until you use a Standard action to end it. You can't stack this effect on itself. |
Storm
Electrocute Basic Attack Ability
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[ Magic-Damage ] | |
Movements: Point | |
Use Time: Use as a weapon attack | |
Target: Touched creature or object | |
Effect: If you hit the target with an attack against AD, they take 1d6 Electricity damage. If this wounds, they are paralyzed for 1 round. |
Teleportation
Teleport Basic Passive Ability
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Effect: You gain a 10 meter teleport speed. |
Time
Go Fast Basic Passive Ability
| |
Effect: You get an extra move action on your turn. |
Vibration Control
Quake Basic Attack Ability
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[ Magic-Damage ] | |
Movements: Point | |
Use Time: Use as a weapon attack | |
Target: Touched creature or object | |
Effect: If you hit the target with an attack against AD, they take 1d6 Noise damage and are disoriented for 1 round. |