Difference between revisions of "Superpowers"
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Foxwarrior (Talk | contribs) |
Foxwarrior (Talk | contribs) (hmm, upgrades that you get and then apply to everything in that superpower... learning to make your Holograms smelly should also make your Disguises smelly...) |
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|target=An open space you can see within 60 meters | |target=An open space you can see within 60 meters | ||
|effect=You create a stationary visual illusion up to 3 cubic meters in size at the targeted spot. It can't be brighter than a torch, and lasts until you use Hologram again. | |effect=You create a stationary visual illusion up to 3 cubic meters in size at the targeted spot. It can't be brighter than a torch, and lasts until you use Hologram again. | ||
+ | |upgrade1='''Moving Illusion:''' The illusion can move as you desire. It can't respond to things you're not aware of. | ||
+ | |upgrade2='''Auditory Illusion:''' The illusion can also make sounds, up to 300 meters in loudness. | ||
+ | |upgrade3='''Smelly Illusion:''' The illusion can also have a scent, as a creature up to 4 meters in size. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Superability | ||
+ | |name=Disguise | ||
+ | |rank=Advanced | ||
+ | |type=Utility | ||
+ | |casttime=[[Standard action]] | ||
+ | |action=None | ||
+ | |target=You | ||
+ | |effect=You [[disguise]] yourself as something else of similar size and shape, as a Decent disguise. The disguise has visual, auditory, and scent components. This disguise lasts until you use Disguise again or take a [[standard action]] to cancel your disguise. | ||
+ | |upgrade1='''Invisibility:''' You can disguise yourself as either invisible, inaudible, or unsmellable. | ||
+ | |upgrade2='''Grant Disguise:''' You can disguise a touched creature you hit with an attack against [[GD]] instead. | ||
+ | |upgrade3= '''Multiple Disguises:''' You can have an additional Disguise active simultaneously. | ||
}} | }} | ||
Revision as of 00:22, 30 May 2018
Contents
Superpowers
Superpowers are unique abilities that only one creature in the universe gets. Each player other than the DM claims a power for their own, which is the only power they get.
Attacks and walls are standardized, so every attack and wall can get the same shape upgrades.
Superpower Classes
Super Origin Elite Tier Expertise
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Bonuses: | |
♦ You get access to a superpower nobody else has. | |
♦ You learn the Basic Ability of your superpower. |
Animation
Bestow Sentience Basic Utility Ability
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Movements: Wave a limb | |
Use Time: Standard action | |
Target: One touched object weighing no more than 15 kilograms | |
Effect: You bestow temporary sentience to an object if you hit it with an attack against GD. It can feel, hear, see, and talk as though it were a 0.25 meter creature, and knows any language you know. It's somewhat friendly to you, but ignorant, so it can easily be convinced/tricked into telling anyone about the things it has seen. This sentience expires after 15 minutes. |
Electronics
Noise Basic Utility Ability
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Movements: Wave a limb | |
Use Time: Standard action | |
Target: Any number of TVs, radios, cameras, microphones, or telephones you are aware of. | |
Effect: The chosen communication systems show and record only noise for the next minute. |
Fire
Burn Basic Attack Ability
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[ Magic-Damage ] | |
Movements: Point | |
Use Time: Use as a weapon attack | |
Target: Touched creature or object | |
Effect: If you hit the target with an attack against AD, they take 1d6 Heat damage and are lit on fire. |
Illusion
Hologram Basic Utility Ability
| |
Movements: None | |
Use Time: Standard action | |
Target: An open space you can see within 60 meters | |
Effect: You create a stationary visual illusion up to 3 cubic meters in size at the targeted spot. It can't be brighter than a torch, and lasts until you use Hologram again. | |
Upgrades: Moving Illusion: The illusion can move as you desire. It can't respond to things you're not aware of. Auditory Illusion: The illusion can also make sounds, up to 300 meters in loudness. Smelly Illusion: The illusion can also have a scent, as a creature up to 4 meters in size. |
Disguise Advanced Utility Ability
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Movements: None | |
Use Time: Standard action | |
Target: You | |
Effect: You disguise yourself as something else of similar size and shape, as a Decent disguise. The disguise has visual, auditory, and scent components. This disguise lasts until you use Disguise again or take a standard action to cancel your disguise. | |
Upgrades: Invisibility: You can disguise yourself as either invisible, inaudible, or unsmellable. Grant Disguise: You can disguise a touched creature you hit with an attack against GD instead. Multiple Disguises: You can have an additional Disguise active simultaneously. |
Mind Control
Mental Assault Basic Attack Ability
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Movements: Stare intently | |
Use Time: Standard action | |
Target: Touched creature | |
Effect: If the creature fails a Will Save, it takes 1d6+3 Mind damage, that stuns for 1 round per wound instead of wounding. |
Object Creation
Create Object Basic Utility Ability
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Movements: Wave a limb | |
Use Time: Standard action | |
Target: An open space you can see within 20 meters | |
Effect: You create an item worth no more than 100 Credits and weighing no more than 5 kilograms in the targeted location. The maximum weight is doubled for every Magic Power you have. The item is temporary, decaying to nothing after 15 minutes. |
Scale
Grow Basic Utility Ability
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Movements: Flex | |
Use Time: Standard action | |
Target: You | |
Effect: Your size is doubled, your reach increases by 50%, you get +2 to Muscle, and your weight is multiplied by 8. You get +1 Toughness, -1 to AD, and -2 to Agility. This lasts until you use a Standard action to end it. You can't stack this effect on itself. |
Storm
Electrocute Basic Attack Ability
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[ Magic-Damage ] | |
Movements: Point | |
Use Time: Use as a weapon attack | |
Target: Touched creature or object | |
Effect: If you hit the target with an attack against AD, they take 1d6 Electricity damage. If this wounds, they are paralyzed for 1 round. |
Teleportation
Teleport Basic Passive Ability
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Effect: You gain a 10 meter teleport speed. |
Time
Go Fast Basic Passive Ability
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Effect: You get an extra move action on your turn. |
Vibration Control
Quake Basic Attack Ability
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[ Magic-Damage ] | |
Movements: Point | |
Use Time: Use as a weapon attack | |
Target: Touched creature or object | |
Effect: If you hit the target with an attack against AD, they take 1d6 Noise damage and are disoriented for 1 round. |