Difference between revisions of "Sun spirit"
Foxwarrior (Talk | contribs) (Created page with "==== Sun Spirit ==== The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze. At the beginning of its turn, if it's not in direct sunlight, ...") |
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==== Sun Spirit ==== | ==== Sun Spirit ==== | ||
− | The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze. At the beginning of its turn, if it's not in direct sunlight, it catches [[on fire]]. The sun spirit has a [[heavy]] Solar Intensification weapon, which can only be performed in direct sunlight, and makes an attack against [[AD]] for 1d8 Light damage to each other creature and unattended object in a 10 meter wide [[spray]] beam of light emanating from the sun to the sun spirit. | + | The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze. At the beginning of its turn, if it's not in direct sunlight, it catches [[on fire]]. The sun spirit has a [[heavy]] Solar Intensification weapon, which can only be performed in direct sunlight, and makes an attack against [[AD]] for 1d8+2 Light damage to each other creature and unattended object in a 10 meter wide [[spray]] beam of light emanating from the sun to the sun spirit. It gets +2 damage with any other attack it makes, as well as +2 damage against objects. |
The sun spirit is healed instead of wounded by Light damage. | The sun spirit is healed instead of wounded by Light damage. | ||
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{{Creature | {{Creature | ||
− | |name=Sun Spirit |tier=Elite |points= | + | |name=Sun Spirit |tier=Elite |points=40 |
|ad=7 (8 factor) |gd=7 (8 factor) |will=3 (14 factor) | |ad=7 (8 factor) |gd=7 (8 factor) |will=3 (14 factor) | ||
|attack=3 (10 factor) |stealth=3 (10 factor) |perception=4 (5 factor) |initiative=0 | |attack=3 (10 factor) |stealth=3 (10 factor) |perception=4 (5 factor) |initiative=0 | ||
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|hp=3 |toughness=3 | |hp=3 |toughness=3 | ||
|weight=20 [[kilograms]] |carrying=16 [[kilograms]] | |weight=20 [[kilograms]] |carrying=16 [[kilograms]] | ||
− | |size=2 meters |reach=2 meters |abilities= | + | |size=2 meters |reach=2 meters |abilities=Abnormally Huge x1, Destructive x2 |
− | |skills=[[Strongman|Strongman -1]], [[Nature|Nature + | + | |skills=[[Strongman|Strongman -1]], [[Nature|Nature +1]], [[Acrobatics|Acrobatics +1]], [[Arcana|Arcana +2]], [[Bluff|Bluff +2]] |
}} | }} | ||
===== Advancement ===== | ===== Advancement ===== | ||
− | The Sun Spirit may be given up to | + | The Sun Spirit may be given up to three [[abilities]], no more than two of which may come from the same category, at the cost of 6 points each. |
'''Lunacy (10 points)''': The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6+1 Cold damage instead of Light damage. The Sun Spirit gains [[Resistances|Cold Resist 1]]. | '''Lunacy (10 points)''': The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6+1 Cold damage instead of Light damage. The Sun Spirit gains [[Resistances|Cold Resist 1]]. | ||
'''Refraction (20 points)''': When a [[spray]] that deals Light damage passes within 10 meters of the Sun Spirit, it may change the direction of that part of the [[spray]] as an [[immediate action]]. The Sun Spirit gets a +4 Factor bonus to [[Stealth]] and [[AD]]. | '''Refraction (20 points)''': When a [[spray]] that deals Light damage passes within 10 meters of the Sun Spirit, it may change the direction of that part of the [[spray]] as an [[immediate action]]. The Sun Spirit gets a +4 Factor bonus to [[Stealth]] and [[AD]]. |
Revision as of 18:34, 8 June 2013
Sun Spirit
The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze. At the beginning of its turn, if it's not in direct sunlight, it catches on fire. The sun spirit has a heavy Solar Intensification weapon, which can only be performed in direct sunlight, and makes an attack against AD for 1d8+2 Light damage to each other creature and unattended object in a 10 meter wide spray beam of light emanating from the sun to the sun spirit. It gets +2 damage with any other attack it makes, as well as +2 damage against objects.
The sun spirit is healed instead of wounded by Light damage.
The sun spirit is not particularly smart, and can't speak. It's undead, and lives on a diet of bones.
Sun Spirit Elite — 40 points
| |
AD 7 (8 factor) GD 7 (8 factor) Will 3 (14 factor) HP 3 Toughness 3 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 3 (10 factor) Perception 4 (5 factor) Agility {{{agility}}} | |
Descriptors {{{descriptors}}} | |
Movement 6 meter fly speed with 2 meter aerobatics distance. 6 meter swim speed. | |
Size 2 meters Reach 2 meters | |
Weight 20 kilograms | |
Skills Strongman -1, Nature +1, Acrobatics +1, Arcana +2, Bluff +2 |
Advancement
The Sun Spirit may be given up to three abilities, no more than two of which may come from the same category, at the cost of 6 points each.
Lunacy (10 points): The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6+1 Cold damage instead of Light damage. The Sun Spirit gains Cold Resist 1.
Refraction (20 points): When a spray that deals Light damage passes within 10 meters of the Sun Spirit, it may change the direction of that part of the spray as an immediate action. The Sun Spirit gets a +4 Factor bonus to Stealth and AD.