Submachinegun

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Submachinegun
Weapon
Coins 10
Weight 1.5 Kilograms
Damage: 1d6 Physical
Range: 30m/60m/150m
Reload Time: Standard action to replace the clip.
Ammunition: A clip is good for 5 attacks, and weighs 1 Kilogram.
Handedness: Reloading requires two hands. Firing can be done in one hand with a -1 penalty to attack, or with two hands for no penalty.
Effects: When used to perform a Ranged Guard, you may accept a -2 penalty to all attacks during the Ranged Guard in exchange for being able to take as many attacks as there are opportunities for them.
Special: The Submachinegun is a Piercing Gun.