Difference between revisions of "Submachinegun"

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(Created page with "{{Gear |name=Submachinegun |itemtype=Weapon |damage=1d6 Physical |points=1 |weight=1.5 Kilograms |range=30m/60m/150m |reload=Standard action to replace the clip. |hand...")
 
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|handedness=Reloading requires two hands. Firing can be done in one hand with a -1 penalty to attack, or with two hands for no penalty.
 
|handedness=Reloading requires two hands. Firing can be done in one hand with a -1 penalty to attack, or with two hands for no penalty.
 
|ammunition=A clip is good for 5 attacks, and weighs 1 [[Kilograms|Kilogram]].
 
|ammunition=A clip is good for 5 attacks, and weighs 1 [[Kilograms|Kilogram]].
|effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them.
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|special=The Submachinegun is an [[Automatic]] [[Piercing]] [[Gun]].
|special=The Submachinegun is a [[Piercing]] [[Gun]].
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}}
 
}}

Revision as of 18:46, 16 February 2014

Submachinegun
Weapon
Coins 10
Weight 1.5 Kilograms
Damage: 1d6 Physical
Range: 30m/60m/150m
Reload Time: Standard action to replace the clip.
Ammunition: A clip is good for 5 attacks, and weighs 1 Kilogram.
Handedness: Reloading requires two hands. Firing can be done in one hand with a -1 penalty to attack, or with two hands for no penalty.
Special: The Submachinegun is an Automatic Piercing Gun.