Difference between revisions of "Street fighter"

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(That third one would say "apply your Damage bonus" instead of adding one if we were using the Specialties system.)
 
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|adf=6 |gdf=3 |willf=0
 
|adf=6 |gdf=3 |willf=0
 
|attackf=6 |stealthf=1 |perceptionf=2
 
|attackf=6 |stealthf=1 |perceptionf=2
|bonus1=[[Unarmed]] attacks you make deal 1d6+2 damage and [[fling|flings]] wounded targets 2 meters directly away from you per wound. If you already had this ability, fling the targets another 2 meters directly away from you per wound.
+
|bonus1=No-handed [[unarmed]] attacks you make deal 1d6+2 damage and [[fling]] wounded targets 2 meters directly away from you per wound. If you already had this ability, fling the targets another 2 meters directly away from you per wound.
 
|bonus2=Whenever you hit a target with a melee attack, you may change the direction of your movement.
 
|bonus2=Whenever you hit a target with a melee attack, you may change the direction of your movement.
|bonus3=When you fling someone, the damage they take from the fling, or from falling after being flung, or from any environment they are flung into, increases by 1.
+
|bonus3=When you fling someone or something, you apply your [[Damage Bonus]] to the damage they take from the fling, or from falling after being flung, or from any environment they are flung into. If you already had this ability, the damage bonus also applies to whatever they're [[fling|flung]] into.
 
|special=This class may be taken multiple times.
 
|special=This class may be taken multiple times.
 
}}
 
}}

Revision as of 08:38, 20 July 2014

Street Fighter
Paragon Tier Expertise
Bonuses:
♦ No-handed unarmed attacks you make deal 1d6+2 damage and fling wounded targets 2 meters directly away from you per wound. If you already had this ability, fling the targets another 2 meters directly away from you per wound.
♦ Whenever you hit a target with a melee attack, you may change the direction of your movement.
♦ When you fling someone or something, you apply your Damage Bonus to the damage they take from the fling, or from falling after being flung, or from any environment they are flung into. If you already had this ability, the damage bonus also applies to whatever they're flung into.
Special: This class may be taken multiple times.