Difference between revisions of "Street fighter"
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|name=Street Fighter | |name=Street Fighter | ||
|tier=Paragon | |tier=Paragon | ||
− | |bonus1=No-handed [[unarmed]] attacks you make deal 1d6+2 damage and [[fling]] wounded targets 2 meters directly away from you per wound. If you already had this ability, fling the targets another 2 meters directly away from you per wound. | + | |bonus1=No-handed [[unarmed]] attacks you make deal 1d6+2 damage (before modifiers like [ [[Muscle-Damage]] ]) and [[fling]] wounded targets 2 meters directly away from you per wound. If you already had this ability, fling the targets another 2 meters directly away from you per wound. |
|bonus2=Whenever you hit a target with a melee attack, you may change the direction of your movement. | |bonus2=Whenever you hit a target with a melee attack, you may change the direction of your movement. | ||
|bonus3=When you fling someone or something, you apply your [[Magic Power]] to the damage they take from the fling, or from falling after being flung, or from any environment they are flung into. If you already had this ability, the damage bonus also applies to whatever they're [[fling|flung]] into. | |bonus3=When you fling someone or something, you apply your [[Magic Power]] to the damage they take from the fling, or from falling after being flung, or from any environment they are flung into. If you already had this ability, the damage bonus also applies to whatever they're [[fling|flung]] into. | ||
|special=This class may be taken multiple times. | |special=This class may be taken multiple times. | ||
}} | }} |
Revision as of 23:39, 15 February 2018
Street Fighter Paragon Tier Expertise
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Bonuses: | |
♦ No-handed unarmed attacks you make deal 1d6+2 damage (before modifiers like [ Muscle-Damage ]) and fling wounded targets 2 meters directly away from you per wound. If you already had this ability, fling the targets another 2 meters directly away from you per wound. | |
♦ Whenever you hit a target with a melee attack, you may change the direction of your movement. | |
♦ When you fling someone or something, you apply your Magic Power to the damage they take from the fling, or from falling after being flung, or from any environment they are flung into. If you already had this ability, the damage bonus also applies to whatever they're flung into. | |
Special: This class may be taken multiple times. |