Difference between revisions of "Stormwraith"

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|bonus2=You lose your [[land speed]], and gain a [[fly speed]] that's one-half as fast as the lost land speed, with a 12 meter aerobatics distance.
 
|bonus2=You lose your [[land speed]], and gain a [[fly speed]] that's one-half as fast as the lost land speed, with a 12 meter aerobatics distance.
 
|bonus3=You gain a Lightning Bolt weapon, with 10m/30m range, that deals 1d6 Electricity damage and [[stunned|stuns]] until the end of the turn on a wound.
 
|bonus3=You gain a Lightning Bolt weapon, with 10m/30m range, that deals 1d6 Electricity damage and [[stunned|stuns]] until the end of the turn on a wound.
|bonus4=You have only a vestigial mind and fresh [[soul]], and lose all of your class levels and skill points. You cannot speak or think much for yourself. Without guidance by a creature who you have been told may command you (or the caster), you do what you enjoy doing most: sail through the sky and howl at the clouds.
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|bonus4=You have only a vestigial mind and fresh [[soul]], and lose all of your class levels and skill points. You cannot speak or think much for yourself. When not executing an order for a being with power over you, you do what you enjoy doing most: sail through the sky and howl at the clouds.
 
|bonus5=While exposed to bright light, you get a -1 penalty to [[Perception]].
 
|bonus5=While exposed to bright light, you get a -1 penalty to [[Perception]].
 
|bonus6=Your [[Fight or flight|Fear Response]] changes to Frenzy.
 
|bonus6=Your [[Fight or flight|Fear Response]] changes to Frenzy.
 
|bonus7=You lose this class when you [[dead|die]].
 
|bonus7=You lose this class when you [[dead|die]].
 
}}
 
}}

Revision as of 09:45, 25 November 2014

Stormwraith
Special Tier Expertise
Prerequisites  Must have been brought back by a Bansheep.
Bonuses:
♦ You now count as an [ Undead ] creature.
♦ You lose your land speed, and gain a fly speed that's one-half as fast as the lost land speed, with a 12 meter aerobatics distance.
♦ You gain a Lightning Bolt weapon, with 10m/30m range, that deals 1d6 Electricity damage and stuns until the end of the turn on a wound.
♦ You have only a vestigial mind and fresh soul, and lose all of your class levels and skill points. You cannot speak or think much for yourself. When not executing an order for a being with power over you, you do what you enjoy doing most: sail through the sky and howl at the clouds.
♦ While exposed to bright light, you get a -1 penalty to Perception.
♦ Your Fear Response changes to Frenzy.
♦ You lose this class when you die.