Difference between revisions of "Stealth and perception circumstances"
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'''Visual''': Visual Perception is irrelevant for things for which you don't have line of sight to them or their reflection or shadow. | '''Visual''': Visual Perception is irrelevant for things for which you don't have line of sight to them or their reflection or shadow. | ||
:''Partial Concealment'': +1 Stealth. Shadows, mist, crowds, walls, and so on. | :''Partial Concealment'': +1 Stealth. Shadows, mist, crowds, walls, and so on. | ||
− | :''Distance'': +1 Stealth for being 15m or more away, | + | :''Distance'': +1 Stealth for being 15m or more away, +2 Stealth instead for being 60m or more away, or +3 Stealth for being 1 km or more away. |
'''Auditory''': Can only pick out general direction and distance. | '''Auditory''': Can only pick out general direction and distance. | ||
:''Ambient Noise'': +1 Stealth. Multiple conversations, machinery, and so on. | :''Ambient Noise'': +1 Stealth. Multiple conversations, machinery, and so on. | ||
− | :''Distance'': +1 Stealth for being 10m or more away, | + | :''Distance'': +1 Stealth for being 10m or more away, +2 Stealth instead for being 30m or more away, or +3 Stealth for being 500 m or more away. |
:''Obstruction'': +1 Stealth. Sound-dampening walls. | :''Obstruction'': +1 Stealth. Sound-dampening walls. | ||
'''Thermosympathetic''': Thermosympathetic sense allows you to detect warm bodies and fires. Creatures do not normally possess a Thermosympathetic sense. | '''Thermosympathetic''': Thermosympathetic sense allows you to detect warm bodies and fires. Creatures do not normally possess a Thermosympathetic sense. |
Revision as of 08:10, 12 December 2012
Various modifiers affect the Stealth of a creature relative to its observer:
Visual: Visual Perception is irrelevant for things for which you don't have line of sight to them or their reflection or shadow.
- Partial Concealment: +1 Stealth. Shadows, mist, crowds, walls, and so on.
- Distance: +1 Stealth for being 15m or more away, +2 Stealth instead for being 60m or more away, or +3 Stealth for being 1 km or more away.
Auditory: Can only pick out general direction and distance.
- Ambient Noise: +1 Stealth. Multiple conversations, machinery, and so on.
- Distance: +1 Stealth for being 10m or more away, +2 Stealth instead for being 30m or more away, or +3 Stealth for being 500 m or more away.
- Obstruction: +1 Stealth. Sound-dampening walls.
Thermosympathetic: Thermosympathetic sense allows you to detect warm bodies and fires. Creatures do not normally possess a Thermosympathetic sense.
- Undead: +1 Stealth.
- Not On Fire: +2 Stealth.
- Distance: +1 Stealth for being 15m or more away, or +2 Stealth instead for being 60m or more away.
Any Sense: The following modifiers apply to all senses.
- Running: -1 Stealth if you Run on your turn.
- Attacking: -1 Stealth if you attack on your turn.
- Attacking Target: -1 Stealth against the target you attack.