Difference between revisions of "Staunchheart"

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(expend. the word is expend)
 
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{{Classlevel
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{{Jpeg|Staunchheart and Warlord|300px}}{{Classlevel
 
|name=Staunchheart
 
|name=Staunchheart
 
|tier=Paragon
 
|tier=Paragon
|adf=3 |gdf=3 |willf=3
 
|attackf=5 |perceptionf=3
 
 
|bonus1=When you [[Ranged Guard]] or [[Melee Guard]], you immediately count as noticing each creature you are aware of in the area taking an action.
 
|bonus1=When you [[Ranged Guard]] or [[Melee Guard]], you immediately count as noticing each creature you are aware of in the area taking an action.
|bonus2=While you are [[paralyzed]], [[stunned]], or controlled by another, you may continue to take a [[minor action]] each round as though you were fully in control of your faculties. This can allow you to take an [[immediate action]], and prevents anyone from forcing you to have more than two pending [[minor action|minor actions]] to expend (not counting the [[minor action]] for your own [[immediate action]], if any).
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|bonus2=While you are [[paralyzed]], [[stunned]], or controlled by another, you may continue to take three [[lesser action|lesser actions]] each round as though you were fully in control of your faculties. If you already had this ability, you also get to take a [[move action]] each round, which may be used for an [[immediate action]], and prevents anyone from forcing you to have more than one pending [[move action]] to expend (not counting the [[move action]] for your own [[immediate action]], if any).
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|special=You may take this class up two times.
 
}}
 
}}

Latest revision as of 23:37, 15 February 2018

Staunchheart and Warlord.jpg
Staunchheart
Paragon Tier Expertise
Bonuses:
♦ When you Ranged Guard or Melee Guard, you immediately count as noticing each creature you are aware of in the area taking an action.
♦ While you are paralyzed, stunned, or controlled by another, you may continue to take three lesser actions each round as though you were fully in control of your faculties. If you already had this ability, you also get to take a move action each round, which may be used for an immediate action, and prevents anyone from forcing you to have more than one pending move action to expend (not counting the move action for your own immediate action, if any).
Special: You may take this class up two times.