Status effects

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The following status effects may apply to a creature:

Blind: You can’t see, and therefore can’t detect creatures visually. All targets have total concealment against you. You are flat-footed.

Dead: You suffer all the effects of unconsciousness, and any spells you have Bound are released. You can only be cured of this condition by effects that explicitly cure death.

Encumbered: You move at half speed, and your jump distance is halved.

Grappled: All other characters in the grapple encumber you as though you were carrying them, and you suffer a penalty of 1 on attack rolls against targets not in the grapple. You can't cast spells with somatic components.

Paralyzed: You can't take actions other than mental actions. You are stationary.

Prone: You suffer a penalty of 1 on attack rolls with melee weapons, and get cover against ranged attacks. You can only move at half speed. You can stop being prone by taking the stand up action.

Stunned: You can’t take actions, including mental actions. You drop everything you’re holding. You are stationary.

Unconscious: You can’t take actions, including mental actions. You drop everything you’re holding and fall prone. You are stationary.

Shriveled: All of your movement speeds decrease by 2 meters, and you get -1 Toughness.

On Fire: At the end of your turn, you suffer 1d6-1 Heat damage. If this does not inflict any wounds, the damage on later rounds gets a cumulative +1 increase, which resets when a wound is finally inflicted. When a wound is inflicted, flames leap from you, making an attack versus Armor against each other flammable object or creature in your space; targets hit are lit on fire. Anyone can Stop Drop and Roll to put out flames.

Chilled: Skip a move action on each of your turns. Creatures that attempt to walk on you must succeed on a DC 10 Acrobatics check or fall Prone.