Spinejammer

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Spinejammer
Weapon
This device
Coins 20
Weight 2 kilograms
Damage: 1d6+1 Electricity
Handedness: Spinejammers can only be wielded in one hand.
Effects: On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is paralyzed.
Detaching the spinejammer from a creature within reach is a standard AND move action.
Special: The Spinejammer targets GD at a -2 penalty instead of AD.