Difference between revisions of "Spell list"

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(see what this does, hmm)
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{{#ask: [[Category:Spell]] [[Tier::Common]]
 
{{#ask: [[Category:Spell]] [[Tier::Common]]
 
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{{#ask: [[Category:Spell]] [[Tier::Elite]]
 
{{#ask: [[Category:Spell]] [[Tier::Elite]]
 
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{{#ask: [[Category:Spell]] [[Tier::Paragon]]
 
{{#ask: [[Category:Spell]] [[Tier::Paragon]]
 
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|format=template
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{{#ask: [[Category:Spell]] [[Tier::Legend]]
 
{{#ask: [[Category:Spell]] [[Tier::Legend]]
 
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|format=template
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[[SMW::on]]
 
[[SMW::on]]

Revision as of 19:02, 7 January 2013

Spells

A character can cast a spell they know by expending a charge of the appropriate tier. Unless otherwise specified, when a spell allows or requires a saving throw, the DC for that saving throw is 5 if the caster is Common, 7 if the caster is Elite, 9 if the caster is Paragon, or 11 if the caster is Legend tier.

Every spell has some sort of Casting Action: Casters must perform that action in order to cast the spell. Broad movements reduce visual Stealth by 1; speaking or making sounds reduces auditory Stealth by 1; and all actions reduce Stealth by 1, although some spells are particularly flashy. Remaining perfectly still makes you stationary.

Conscious creatures may choose to be hit by spell attacks or fail their saves against spells, if they so desire.

Targets are chosen when the caster begins casting, and must remain valid for the entire time that the spell is being cast. If they are not, the spell is unsuccessful, but the charge is not wasted.

Common Spells

SMW::off {{#ask: Tier::Common |sort=Color |format=template |template=SMWEmbed |link=none |limit=9999 }} SMW::on

Elite Spells

SMW::off {{#ask: Tier::Elite |sort=Color |format=template |template=SMWEmbed |link=none |limit=9999 }} SMW::on

Paragon Spells

SMW::off {{#ask: Tier::Paragon |sort=Color |format=template |template=SMWEmbed |link=none |limit=9999 }} SMW::on

Legend Spells

SMW::off {{#ask: Tier::Legend |sort=Color |format=template |template=SMWEmbed |link=none |limit=9999 }} SMW::on