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  • ...ls. See the [[Muscle-Damage]], [[Muscle-Area]], and [[Incremental Reload]] rules. '''{{Anchor|Power}}''': This is a resource for electrical devices in Cybergems.
    5 KB (820 words) - 03:57, 9 August 2018
  • ...the creature must pass through 1 HP of the vehicle first, using the normal rules for firing through objects. The wound to the vehicle, if it is successfully ...weapon group, they use [[regiments#Rapid Rolling|Regiment Rapid Rolling]] rules.
    11 KB (1,833 words) - 23:47, 9 April 2018
  • <div>[[File:Cybergems-main.png|class=pagebanner]]</div> Cybergems is a tactical RPG battle game which uses large numbers of d10s. It uses ess
    2 KB (306 words) - 05:20, 4 April 2018
  • [[Category:Cybergems Rules]]
    11 KB (1,697 words) - 01:49, 9 September 2023
  • ...gems and Gempunks are designed as separate, standalone games. However, the rules are sufficiently similar that they can be combined. In this setup, the worlds of Cybergems and Gempunks are on different planets, and one or the other is landing.
    4 KB (467 words) - 04:30, 27 August 2023
  • '''{{Anchor|Arcana}}:''' Know rules, regulations, and codes, bureaucracy and logical discourse, and how to use ...]; items weighing less than 10 [[kilograms]]; armors; weapons; vehicles; ''Cybergems Only'': Items that require a specific technology
    10 KB (1,687 words) - 05:37, 12 August 2018
  • Normally, a character may only gain [[Classes (Cybergems)|Classes]], [[Specialties]], [[Extras]], and [[Skills]], not get rid of the ...[[Human (Cybergems)|human]] [[statistics]] or choose a different [[Races (Cybergems)|race]]:
    5 KB (855 words) - 22:29, 2 September 2023
  • There are a number of ways to handle the between-battle parts of a Cybergems campaign. The ammunition rules exist primarily as an appeal to realism. If a force has already used up all
    13 KB (2,146 words) - 06:57, 24 February 2018
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