User contributions
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- 18:47, 20 June 2018 (diff | hist) . . (+23) . . Arms and armor (→Melee Weapons)
- 23:51, 13 June 2018 (diff | hist) . . (+83) . . New stunt shooter (being able to choose not to kill is an important feature) (current)
- 23:49, 13 June 2018 (diff | hist) . . (+477) . . N New stunt shooter (Created page with "{{Jpeg|Stunt Shooter and Marksman|350px}}{{Classlevel |name=New Stunt Shooter |tier=Paragon |bonus1=You get +1 to Agility. |bonus2=When you hit a creature with an attack t...")
- 23:28, 13 June 2018 (diff | hist) . . (+1,594) . . N New Martial Classes (partway there)
- 23:27, 13 June 2018 (diff | hist) . . (+377) . . N New sprinter (the odd thing about sprinter (both versions, although this one less so) is that it's mostly good for slowpokes.) (current)
- 23:18, 13 June 2018 (diff | hist) . . (+271) . . N New infiltrator (factors of two are so much easier to work with) (current)
- 23:13, 13 June 2018 (diff | hist) . . (+251) . . N New ambusher (small change to make character more well-rounded) (current)
- 23:05, 13 June 2018 (diff | hist) . . (+382) . . N New Hunterbrawler (the only other interesting thing about the brawler was the extra unarmed attack, which I'm not sure was appropriate anyways) (current)
- 22:53, 13 June 2018 (diff | hist) . . (+368) . . N New bodyguard (this protection buff should actually not make the character more complicated to play. I hope.)
- 22:47, 13 June 2018 (diff | hist) . . (+649) . . N New defender (about the same level of complexity, but with more standing in front of people to protect them) (current)
- 20:58, 13 June 2018 (diff | hist) . . (+20) . . Basic actions (smacking arrows out of the air can be one of the basic things) (current)
- 05:40, 13 June 2018 (diff | hist) . . (+62) . . Division (current)
- 23:26, 5 June 2018 (diff | hist) . . (+108) . . Psychic powers (→Force)
- 23:56, 31 May 2018 (diff | hist) . . (+25) . . Starpunks equipment (current)
- 08:23, 30 May 2018 (diff | hist) . . (+362) . . N Jump calculator (Created page with "{{Staritem |name=Jump Calculator |itemtype=Gadget |fluff=This state-of-the-art calculating machine can do nearly two hundred arithmetic operations per second. |credits=2000 |w...") (current)
- 08:20, 30 May 2018 (diff | hist) . . (+318) . . N Zap gun (Created page with "{{Staritem |name=Zap Gun |itemtype=Weapon |descriptors=[ Semiautomatic ], [ Trigger Grip ] |damage=1d6-1 Electricity |credits=10 |weight=1 Kilogram |rang...") (current)
- 08:19, 30 May 2018 (diff | hist) . . (+391) . . N Concussion cannon (Created page with "{{Staritem |name=Concussion Cannon |itemtype=Weapon |descriptors=[ Heavy ], [ Loud 300 meters ], [ Trigger Grip ] |damage=1d6 Noise |demolition=3 |credits=150...") (current)
- 08:17, 30 May 2018 (diff | hist) . . (+138) . . Personal shield (wrestling's okay) (current)
- 08:13, 30 May 2018 (diff | hist) . . (+159) . . N Personal shield (betcha thought this was going to be more like Air Shield didn'tcha. But no, this is about the setting not having bullets or relativistic kill vehicles in it.)
- 08:10, 30 May 2018 (diff | hist) . . (+278) . . N Blaster rifle (Created page with "{{Staritem |name=Blaster Rifle |itemtype=Weapon |descriptors=[ Semiautomatic ], [ Loud 300 meters ], [ Trigger Grip ] |damage=1d6+1 Heat |demolition=2 |credit...") (current)
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