Space Jousting
Contents
Location
A spaceship's eventual location is indicated with a letter from A to E, and a number from 1 to 5.
Fight Scales
Timescale: Equal to the number of hours it will take for the two ships to pass each other.
Speed Scale: Depends on the speeds of the two craft, relative to each other. If less than 500 kph, Speed Scale is 1. Speed Scale scales quadratically.
Rounds
Round 0: Declare boarding. If boarding, your movement letter and number will be the same as the opponent's. You cannot board if your acceleration * Timescale is less than the relative speeds.
- Boarding, pt 2: If the opponent declares boarding, you may declare that you're going to avoid boarding, provided that adding your acceleration * Timescale to the relative speeds would prevent them from boarding. If you do this, you must specify your location Letter now, and location Number in round 2. While the opponent must still use the same letter as you because they're boarding, they may choose a different number, and are not required to choose the number in round 2.
Round 1: Fire
Round 2: Movement (Specify location Letter)
Round 3: Fire
Round 4: Movement (Specify location Number)
Round 5: Resolve hits
Scattercannon:
- Hits all numbers for its letter
- Attack: +6 - Timescale
- Damage: 1d6 + Speed Scale
- of Shots when Fired: Timescale
- Weight/Shot: 100 kg
Shrapnel:
- Hits all numbers for its letter
- Letter is same as your movement choice
- Any ship may use this weapon by inflicting
- Attack: +5 - Timescale
- Damage: 1d6 -2 + Speed Scale × 2
- of Shots when Fired: Timescale
- Weight/Shot: 200 kg
Laser Beam:
- Resolve hit immediately
- Attack: +6 - Timescale
- Damage: 1d6
- of Shots when Fired: Timescale
- Weight/Shot: 10 kg
Laser Cannon:
- Resolve hit immediately
- Attack: +8 - Timescale
- Damage: 1d8
- of Shots when Fired: Timescale/2
- Weight/Shot: 30 kg
Railgun:
- Attack: +10 - Timescale
- Damage: 1d12 + Speed Scale × 2
- of Shots when Fired: Timescale/2
- Weight/Shot: 200 kg
Nuke Cannon:
- If it gets the wrong number, it hits with a -2 penalty to attack and half damage.
- Attack: +8 - Timescale
- Damage: 1d12 + 6 + Speed Scale
- of Shots when Fired: Timescale/2
- Weight/Shot: 2000 kg
Resolving Hits
Each ship chooses which way to align itself to take the blows. Then, randomize for hit locations as appropriate.