Difference between revisions of "Sound mole"

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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|ad=8 (10 factor) |gd=9 (19 factor) |will=4 (16 factor)
 
|ad=8 (10 factor) |gd=9 (19 factor) |will=4 (16 factor)
|attack=4 (18 factor) |stealth=3 (10 factor) |perception=5 (10 factor) |initiative=0
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|attack=4 (18 factor) |stealth=3 (10 factor) |perception=7 (10 factor) |initiative=0
 
|movement=16 meter [[land speed]] with 1 meter jump distance. 16 meter [[swim speed]] with 2 meter sink distance. 32 meter [[burrow speed]].
 
|movement=16 meter [[land speed]] with 1 meter jump distance. 16 meter [[swim speed]] with 2 meter sink distance. 32 meter [[burrow speed]].
 
|attacks=4 |hp=2 |toughness=4
 
|attacks=4 |hp=2 |toughness=4

Revision as of 04:41, 20 December 2013

Sound Mole

The sound mole is an unusually large mole with small purple eyes. It can use its two ferocious frontal digging claws as "hands", dealing +3 damage with unarmed attacks. It can also let loose with a heavy Shout attack, which makes an attack for 1d6+2 Noise damage against each creature or unattended object in a 90 degree 50 meter conical blast; creatures wounded by the Shout are flung back 2 meters per wound. Its other attacks deal +2 damage. Sound moles get -2 to Visual Perception due to their exceptionally poor eyesight.

Sound moles are not particularly smart, can speak, and know every language.


Sound Mole
Elite   —   60 points
AD  8 (10 factor)     GD 9 (19 factor)     Will 4 (16 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (10 factor)     Perception 7 (10 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  16 meter land speed with 1 meter jump distance. 16 meter swim speed with 2 meter sink distance. 32 meter burrow speed.
Size  1 meter     Reach 1 meter
Weight 90 kilograms
Skills  Nature +2, Strongman +2, Legerdemain +2, Bluff +2
Advancements

The sound mole may be given up to 2 additional abilities, with no more than two from any given category, for the normal price.

Displacer Beast (15 points): By speaking in a calm drone as a Standard AND Move action, the sound mole can swap positions with the contents of a region that's the same size within 60 meters. If a creature is in that space, it may make a DC 7 Will Save. If any creature in the region succeeds on the Will Save, the effect is canceled; otherwise, all creatures and unattended objects in the region teleport to the sound mole's location, while the sound mole simultaneously teleports to the region.

Brain Delver (15 points): The sound mole becomes moderately intelligent. When the sound mole successfully wounds a creature with an unarmed attack, it may force the creature to lose one class level of that creature's tier, if it has any. The creature may later relearn the same or a different class level in its place.