Difference between revisions of "Sniper"

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(I don't like these words.)
(guaranteeing at least a hit is pretty boring, even if you wanted it, but this here does the same thing in some situations :))
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|bonus1=All ranged attacks you make gain another range increment, twice as far as the current farthest one.
 
|bonus1=All ranged attacks you make gain another range increment, twice as far as the current farthest one.
 
|bonus2=You may accept a penalty to your normal number of attacks in order to improve your attack bonus and chance of critical hits for all remaining attacks. You cannot sacrifice more than your [[Statistics#Attacks|Attacks]] minus 1. For every 2 [[Statistics#Attacks|Attacks]] sacrificed in this way, you get +1 to [[Attack Bonus]], and reduce the number you have to roll for a [[critical hit]] by 2. When rolling for [[critical hit|critical hits]] on attacks that were already [[critical hit|critical hits]], the number is only reduced by 1.
 
|bonus2=You may accept a penalty to your normal number of attacks in order to improve your attack bonus and chance of critical hits for all remaining attacks. You cannot sacrifice more than your [[Statistics#Attacks|Attacks]] minus 1. For every 2 [[Statistics#Attacks|Attacks]] sacrificed in this way, you get +1 to [[Attack Bonus]], and reduce the number you have to roll for a [[critical hit]] by 2. When rolling for [[critical hit|critical hits]] on attacks that were already [[critical hit|critical hits]], the number is only reduced by 1.
 +
|bonus3=As an [[immediate action]] when you make an attack roll, after determining if it would hit and how much damage it would do, you may cancel the attack and make it never have happened. The attack is wasted, but the ammo is not.
 
}}
 
}}

Revision as of 03:13, 11 March 2014

Sniper
Elite Tier Expertise
Bonuses:
♦ All ranged attacks you make gain another range increment, twice as far as the current farthest one.
♦ You may accept a penalty to your normal number of attacks in order to improve your attack bonus and chance of critical hits for all remaining attacks. You cannot sacrifice more than your Attacks minus 1. For every 2 Attacks sacrificed in this way, you get +1 to Attack Bonus, and reduce the number you have to roll for a critical hit by 2. When rolling for critical hits on attacks that were already critical hits, the number is only reduced by 1.
♦ As an immediate action when you make an attack roll, after determining if it would hit and how much damage it would do, you may cancel the attack and make it never have happened. The attack is wasted, but the ammo is not.