Difference between revisions of "Skullfire"

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(Created page with "{{Ailment |name=Skullfire |ailmenttype=Disease |fluff=Some explosions ''are'' contagious. |attacktype=GD |attackstrength=+2 |delay=It acts 1d10 days after infection. Infection...")
 
 
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{{Ailment
+
{{Jpeg|Skullfire|350px}}{{Ailment
 
|name=Skullfire |ailmenttype=Disease
 
|name=Skullfire |ailmenttype=Disease
 
|fluff=Some explosions ''are'' contagious.
 
|fluff=Some explosions ''are'' contagious.
 
|attacktype=GD
 
|attacktype=GD
|attackstrength=+2
+
|attackstrength=+1
|delay=It acts 1d10 days after infection. Infection occurs only when wounded by a creature exploding due to Skullfire.
+
|delay=It acts 1d6 days after infection. Infection occurs only when wounded by a creature exploding due to Skullfire.
 
|initial=The victim takes one wound.
 
|initial=The victim takes one wound.
|repeat=Whenever the victim is wounded, they must save again or explode. The explosion is a [[blast]] with a length of four times the victim's Size, making a ranged attack with a bonus of +5 against each creature and unattended object in the area for 1d6+1 Heat damage. The victim itself takes another automatic 1d6+4 Heat damage hit. The victim is cured of this disease upon exploding.
+
|repeat=Whenever the victim is wounded, they must save again or explode. The explosion is a [[blast]] with a length of four times the victim's Size, making a ranged attack against [[AD]] with a bonus of +3 against each creature and unattended object in the area for 1d6+1 Heat damage. The victim itself takes another automatic 1d6+4 Heat damage hit. The victim is cured of this disease upon exploding.
 
|cure=2
 
|cure=2
 
|targets=Any creature.
 
|targets=Any creature.
 
|weight=N/A
 
|weight=N/A
 
}}
 
}}

Latest revision as of 22:34, 15 February 2018

Skullfire.jpg
Skullfire
Disease
Some explosions are contagious.
Weight/Dose N/A
GD Attack: +1
Delay: It acts 1d6 days after infection. Infection occurs only when wounded by a creature exploding due to Skullfire.
Initial Effect: The victim takes one wound.
Repeat: Whenever the victim is wounded, they must save again or explode. The explosion is a blast with a length of four times the victim's Size, making a ranged attack against AD with a bonus of +3 against each creature and unattended object in the area for 1d6+1 Heat damage. The victim itself takes another automatic 1d6+4 Heat damage hit. The victim is cured of this disease upon exploding.
Cure Difficulty: 2
Targets: Any creature.