Difference between revisions of "Skeleton"
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|adf=2 |gdf=1 |willf=0 | |adf=2 |gdf=1 |willf=0 | ||
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− | |bonus1=You now count as an [[Undead]] creature. | + | |bonus1=You now count as an [ [[Undead]] ] creature, and are no longer [ [[Blooded]] ]. |
|bonus2=You no longer need to breathe, and you survive on a [[Survival#Diet|bone diet]] instead of your normal kind. | |bonus2=You no longer need to breathe, and you survive on a [[Survival#Diet|bone diet]] instead of your normal kind. | ||
|bonus3=You have only a vestigial [[soul]] and mind, and lose all of your class levels and skill points. You cannot speak or think for yourself. Without guidance by a creature who you have been told may command you (or the caster), you continue to repeatedly perform whatever task you were last commanded to do. | |bonus3=You have only a vestigial [[soul]] and mind, and lose all of your class levels and skill points. You cannot speak or think for yourself. Without guidance by a creature who you have been told may command you (or the caster), you continue to repeatedly perform whatever task you were last commanded to do. |
Revision as of 05:29, 17 December 2013
Skeleton Special Tier Expertise
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Prerequisites Must have been brought back by Animate skeletons. | |
Bonuses: | |
♦ You now count as an [ Undead ] creature, and are no longer [ Blooded ]. | |
♦ You no longer need to breathe, and you survive on a bone diet instead of your normal kind. | |
♦ You have only a vestigial soul and mind, and lose all of your class levels and skill points. You cannot speak or think for yourself. Without guidance by a creature who you have been told may command you (or the caster), you continue to repeatedly perform whatever task you were last commanded to do. | |
♦ While exposed to bright light, you get a -1 penalty to Perception. | |
♦ Your Fear Response changes to Frenzy. |