Difference between revisions of "Shrill shrub"
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==== Shrill Shrub ==== | ==== Shrill Shrub ==== | ||
− | A shrill shrub is a screeching bush. It has no hands. As a [[standard action]] the shrill shrub can emit a screeching noise which forces each creature within 20 meters to make a | + | A shrill shrub is a screeching bush. It has no hands. As a [[standard action]] the shrill shrub can emit a screeching noise which forces each creature within 20 meters to make a [[Will Saves|Will save]] or take 1d6+2 damage. Creatures wounded by this are [[stunned]] for 1 round. |
The shrill shrub is not particularly smart, and can only speak Vine languages. | The shrill shrub is not particularly smart, and can only speak Vine languages. | ||
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|movement=None, and it can't gain any. | |movement=None, and it can't gain any. | ||
|hp=1 |toughness=5 | |hp=1 |toughness=5 | ||
− | |attacks=2 | + | |attacks=2 |savedc=6 |
|size=0.5 meters |reach=0.5 meters |carrying=0 [[Kilograms]] |strongman=0 |weight=10 [[Kilograms]] | |size=0.5 meters |reach=0.5 meters |carrying=0 [[Kilograms]] |strongman=0 |weight=10 [[Kilograms]] | ||
|abilities=Special (Survival) x1 | |abilities=Special (Survival) x1 |
Revision as of 04:22, 14 February 2014
Shrill Shrub
A shrill shrub is a screeching bush. It has no hands. As a standard action the shrill shrub can emit a screeching noise which forces each creature within 20 meters to make a Will save or take 1d6+2 damage. Creatures wounded by this are stunned for 1 round.
The shrill shrub is not particularly smart, and can only speak Vine languages.
Shrill Shrub Common — 10 points
| |
AD 7 (6 factor) GD 6 (2 factor) Will 0 (1 factor) HP 1 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC 6 | |
Stealth 2 (4 factor) Perception 5 (2 factor) Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Living ] | |
Movement None, and it can't gain any. | |
Size 0.5 meters Reach 0.5 meters | |
Weight 10 Kilograms |
Advancement
The shrill shrub may be given up to two more abilities for the normal price.
Commanding Screech (5 points): Instead of being stunned by the shrub's screech, wounded creatures spend 1 round trying as hard as possible to bring more creatures within range of the screech.