Difference between revisions of "Shrill shrub"
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{{Creature | {{Creature | ||
|name=Shrill Shrub |points=10 |tier=Common | |name=Shrill Shrub |points=10 |tier=Common | ||
+ | |descriptors=[ [[Blooded]] ], [ [[Living]] ] | ||
|ad=7 (6 factor) |gd=6 (2 factor) |will=0 (1 factor) | |ad=7 (6 factor) |gd=6 (2 factor) |will=0 (1 factor) | ||
|attack=0 (0 factor) |initiative=-2 |stealth=2 (4 factor) |perception=3 (2 factor) | |attack=0 (0 factor) |initiative=-2 |stealth=2 (4 factor) |perception=3 (2 factor) |
Revision as of 07:03, 18 December 2013
Shrill Shrub
A shrill shrub is a screeching bush. It has no hands. As a standard action the shrill shrub can emit a screeching noise which forces each creature within 20 meters to make a DC 5 Will save or take 1d6+2 damage. Creatures wounded by this are stunned for 1 round.
The shrill shrub is not particularly smart, and can only speak Vine languages.
Shrill Shrub Common — 10 points
| |
AD 7 (6 factor) GD 6 (2 factor) Will 0 (1 factor) HP 1 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Living ] | |
Movement None, and it can't gain any. | |
Size 0.5 meters Reach 0.5 meters | |
Weight 10 Kilograms | |
Skills Strongman -3, Nature +2 |
Advancement
The shrill shrub may be given two abilities for 3 points each.
Commanding Screech (5 points): Instead of being stunned by the shrub's screech, wounded creatures spend 1 round trying as hard as possible to bring more creatures within range of the screech.