Difference between revisions of "Shrill shrub"

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(Created page with "==== Shrill Shrub ==== A shrill shrub is a screeching bush. It has no hands. As a standard action the shrill shrub can emit a screeching noise which forces each creature ...")
 
(Shrill Shrub)
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A shrill shrub is a screeching bush. It has no hands. As a [[standard action]] the shrill shrub can emit a screeching noise which forces each creature within 20 meters to make a DC 5 [[Will Saves|Will save]] or take 1d6+2 damage. Creatures wounded by this are [[stunned]] for 1 round.
 
A shrill shrub is a screeching bush. It has no hands. As a [[standard action]] the shrill shrub can emit a screeching noise which forces each creature within 20 meters to make a DC 5 [[Will Saves|Will save]] or take 1d6+2 damage. Creatures wounded by this are [[stunned]] for 1 round.
  
The shrill shrub is not particularly smart, and cannot speak.
+
The shrill shrub is not particularly smart, and can only speak Vine languages.
 
{{Creature
 
{{Creature
 
|name=Shrill Shrub |points=10 |tier=Common
 
|name=Shrill Shrub |points=10 |tier=Common

Revision as of 04:11, 24 October 2013

Shrill Shrub

A shrill shrub is a screeching bush. It has no hands. As a standard action the shrill shrub can emit a screeching noise which forces each creature within 20 meters to make a DC 5 Will save or take 1d6+2 damage. Creatures wounded by this are stunned for 1 round.

The shrill shrub is not particularly smart, and can only speak Vine languages.

Shrill Shrub
Common   —   10 points
AD  7 (6 factor)     GD 6 (2 factor)     Will 0 (1 factor)     HP  1     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  None, and it can't gain any.
Size  0.5 meters     Reach 0.5 meters
Weight 10 Kilograms
Skills  Strongman -3, Nature +2
Advancement

The shrill shrub may be given two abilities for 3 points each.

Commanding Screech (5 points): Instead of being stunned by the shrub's screech, wounded creatures spend 1 round trying as hard as possible to bring more creatures within range of the screech.