Difference between revisions of "Scalpel"

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|handedness=The Scalpel is too small to be used two-handed.
 
|handedness=The Scalpel is too small to be used two-handed.
 
|effect1=When you ''[[Medic|Cure]]'', you may inflict one wound to get +3 to your d10 roll, but you cannot use this ''cure'' attempt to cure the [[prone]], [[on fire]], or [[chilled]] conditions. If the target is unwilling, make a [[normal attack]] as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted.
 
|effect1=When you ''[[Medic|Cure]]'', you may inflict one wound to get +3 to your d10 roll, but you cannot use this ''cure'' attempt to cure the [[prone]], [[on fire]], or [[chilled]] conditions. If the target is unwilling, make a [[normal attack]] as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted.
|effect1=When making a [[cut out]] attack, you may inflict 1 less wound. The success of the cut out attempt itself is unaffected.
+
|effect2=When making a [[cut out]] attack, you may inflict 1 less wound. The success of the cut out attempt itself is unaffected.
 
}}
 
}}

Revision as of 01:25, 13 October 2013

Scalpel
Weapon
Nanomotors inside the scalpel automatically adjust for user
Coins 0
Weight 0.1 Kilograms
Damage: 1d6 Physical
Handedness: The Scalpel is too small to be used two-handed.
Effects: When you Cure, you may inflict one wound to get +3 to your d10 roll, but you cannot use this cure attempt to cure the prone, on fire, or chilled conditions. If the target is unwilling, make a normal attack as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted.
When making a cut out attack, you may inflict 1 less wound. The success of the cut out attempt itself is unaffected.