Difference between revisions of "Salt golem"
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{{Creature | {{Creature | ||
|name=Salt Golem |points=50 |tier=Elite | |name=Salt Golem |points=50 |tier=Elite | ||
− | |ad=10 (25 factor) |gd=8 ( | + | |ad=10 (25 factor) |gd=8 (12 factor) |will=2 (5 factor) |
|attack=4 (16 factor) |initiative=0 |stealth=0 |perception=1 | |attack=4 (16 factor) |initiative=0 |stealth=0 |perception=1 | ||
|movement=18 meter [[land speed]] with 2 meter jump. | |movement=18 meter [[land speed]] with 2 meter jump. |
Revision as of 06:36, 17 April 2013
Salt Golem
A salt golem is a cube of salt, with salt legs protruding out of the center of each side. Its unarmed attacks deal +3 damage and cause wounded targets to become shriveled until they recover from this by drinking plenty of fluids and waiting for a minute. It can attack unattended bodies of water, drying 1 cubic meter up with every successful hit. When reduced to 0 or less HP, a salt golem explodes in a cloud of salt, which fills a 4 meter radius blast for 3 rounds and cannot be seen through: this destroys the salt golem.
Salt golems are not particularly smart, and cannot speak.
Salt Golem Elite — 50 points
| |
AD 10 (25 factor) GD 8 (12 factor) Will 2 (5 factor) HP 2 Toughness 3 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 Perception 1 Agility {{{agility}}} | |
Descriptors {{{descriptors}}} | |
Movement 18 meter land speed with 2 meter jump. | |
Size 2 meters Reach 2 meters | |
Weight 2200 Kilograms |
Advancement
The Salt Golem may be given up to six abilities, with no more than two from any given category, for 6 points each.
Salt Shot (10 points): The Salt Golem gains a Salt Shot weapon, which deals 1d6+1 Physical damage and has a range of 30m/60m. Creatures it wounds become shriveled as per its unarmed attacks. The Salt Golem's jump distance increases by 2 meters.
Preservative (2 points): If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP.