Difference between revisions of "Sacrifice"

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| 5 || Take a wound, and another wound for every two points of Sacrifice Energy desired beyond the first.
 
| 5 || Take a wound, and another wound for every two points of Sacrifice Energy desired beyond the first.
 
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| 6 || You are transported to the [[Shadow realm#The Central Node|Central Node]] of the [[shadow realm]], and cannot leave the [[shadow realm]] by any means for 1 round per point of Sacrifice Energy.
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| 6 || You are transported to the [[Astral plane#The Central Node|Central Node]] of the [[astral plane]], and cannot leave the [[astral plane]] by any means for 1 round per point of Sacrifice Energy.
 
|- class="noalt"
 
|- class="noalt"
 
|}
 
|}

Revision as of 05:40, 11 September 2014

Sacrifice

Some spells or other effects require Sacrifice Energy. This may either be provided as a Personal Sacrifice, or spent from Sacrifice Energy which hasn't been spent yet. If an effect wants Sacrifice Energy to be spent for multiple reasons, all of those costs are added together.

When Sacrifice Energy is gained, the gained amount replaces (not adds to) the current amount if it is higher. At the end of a character's turn, if that character did not gain any Sacrifice Energy since the beginning of their previous turn, their Sacrifice Energy is lost.

Personal Sacrifice

When something requires Sacrifice Energy, you may generate and spend it from a Personal Sacrifice on the spot. Choose how much Sacrifice Energy you would like, then roll 1d6 and consult the following table for the result. No matter what you roll, you gain the Sacrifice Energy and spend it on the effect before the sacrifice impedes you. You cannot choose to gain more Sacrifice Energy than twice your maximum HP in this way.

Personal Sacrifice

Roll (d6) Type of Sacrifice Experienced
1-2 Take 1d8 damage, +2 for each point of Sacrifice Energy desired beyond the first.
3 You and all creatures and objects within a number of meters equal to the Sacrifice Energy squared are chilled for 2 rounds.
4 Each round, starting immediately, until you successfully save, you must make a Will save with a DC equal to twice the amount of Sacrifice Energy or be stunned for 1 round.
5 Take a wound, and another wound for every two points of Sacrifice Energy desired beyond the first.
6 You are transported to the Central Node of the astral plane, and cannot leave the astral plane by any means for 1 round per point of Sacrifice Energy.