Difference between revisions of "Saboteur"

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(Created page with "{{Cyberclass |name=Saboteur |classtype=Expertise |fluff=You can blow up basically anything. |tier=Paragon |adf=3 |gdf=1 |willf=5 |attackf=3 |stealthf=2 |hackf=3 |bonus1=You de...")
 
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|attackf=3 |stealthf=2 |hackf=3
 
|attackf=3 |stealthf=2 |hackf=3
 
|bonus1=You deal +1 damage to unattended objects.
 
|bonus1=You deal +1 damage to unattended objects.
|bonus2=You can plant ''Delayed Viruses'' in a system with a [[Hacking|Hacking Difficulty]] of 10. When the system detects a particular event (all systems have access to a system clock), it triggers another hack that you designated when you planted the ''Delayed Virus'', using the same value for its Hacking check as you rolled for the ''Delayed Virus''. If you attempt to place a ''Delayed Virus'' in a system that already has a ''Delayed Virus'' in it, a random one of the two survives, and you cannot determine which one it is without waiting for it to trigger. If you already had this ability, the Hacking Difficulty of planting a ''Delayed Virus'' decreases by 1.
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|bonus2=You can plant ''Delayed Viruses'' in a system with a [[Hacking|Hacking Difficulty]] of 10. When you do, choose a trigger (all systems have access to a system clock) and a secondary hack to be deployed when the ''Delayed Virus'' triggers, then roll its hacking check. When the system detects the chosen event, it performs the other hack that you designated when you planted the ''Delayed Virus''. If you attempt to place a ''Delayed Virus'' in a system that already has a ''Delayed Virus'' in it, a random one of the two survives, and you cannot determine which one it is without waiting for it to trigger. If you already had this ability, the Hacking Difficulty of planting a ''Delayed Virus'' decreases by 1.
 
|special=This class may be taken multiple times.
 
|special=This class may be taken multiple times.
 
}}
 
}}

Revision as of 21:47, 19 October 2013

Saboteur
Paragon Tier Expertise
You can blow up basically anything.
Bonuses:
♦ You deal +1 damage to unattended objects.
♦ You can plant Delayed Viruses in a system with a Hacking Difficulty of 10. When you do, choose a trigger (all systems have access to a system clock) and a secondary hack to be deployed when the Delayed Virus triggers, then roll its hacking check. When the system detects the chosen event, it performs the other hack that you designated when you planted the Delayed Virus. If you attempt to place a Delayed Virus in a system that already has a Delayed Virus in it, a random one of the two survives, and you cannot determine which one it is without waiting for it to trigger. If you already had this ability, the Hacking Difficulty of planting a Delayed Virus decreases by 1.
Special: This class may be taken multiple times.