Difference between revisions of "Round and actions"

From Gempunks
Jump to: navigation, search
(Initiative)
 
(Initiative)
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
Combat is composed of a series of 6 second rounds, during which each character may take a turn.
+
Combat is composed of a series of 15 second rounds, during which each character may take a turn.
  
 
==== Initiative ====
 
==== Initiative ====
  
Before combat begins, each player rolls for initiative, then each character they control applies its own initiative bonus. Whoever has the highest initiative goes first, second highest goes second, etcetera. Sleeping creatures get a -4 penalty.
+
When any player cares about the turn order, each player (including the DM) rolls a single d6 for initiative to apply to all characters they control. Then each character they control applies its own [[Agility]] as a bonus to the roll.
 +
 
 +
Break ties randomly when needed, but note that characters can choose to [[Delay]] their turns for a better turn order.
  
 
==== Actions ====
 
==== Actions ====
  
During each character’s turn, that character may take a [[standard action]], a [[move action]], and a [[minor action]]. Instead of a [[standard action]], a character may take a [[move action]] or [[minor action]]. Instead of a [[move action]], a character may take a [[minor action]]. A round (each character taking a turn) is six seconds. There are also [[cheap actions|cheap actions]], up to five of which may be taken, at any time during a round: however, they resolve after the currently declared action; if there is no currently declared action, the character whose turn it is may declare one. Finally, there are [[immediate action|immediate actions]], which can be used on any turn, and interrupt the current event or action immediately: each [[immediate action]] taken requires the character to expend one [[minor action]] as soon as they are able; a character cannot have more than three pending [[minor action|minor actions]] of this type at a time.
+
During each character’s turn, that character may take a [[standard action|standard action]] and a [[move action|move action]], as well as engaging in many smaller actions. Instead of a [[standard action|standard action]], a character may take another [[move action|move action]]. A round (each character taking a turn) is fifteen seconds. There are also [[immediate action|immediate actions]], which can be used on any turn, and interrupt the current event or action immediately: each [[immediate action|immediate action]] taken requires the character to expend one [[move action|move action]] as soon as they are able; a character cannot have more than two pending [[move action|move actions]] of this type at a time.
 +
 
 +
==== Durations ====
 +
 
 +
If something has a duration measured in rounds, that means it ends at the beginning of the current initiative count, some number of rounds later.

Latest revision as of 19:16, 2 April 2018

Combat is composed of a series of 15 second rounds, during which each character may take a turn.

Initiative

When any player cares about the turn order, each player (including the DM) rolls a single d6 for initiative to apply to all characters they control. Then each character they control applies its own Agility as a bonus to the roll.

Break ties randomly when needed, but note that characters can choose to Delay their turns for a better turn order.

Actions

During each character’s turn, that character may take a standard action and a move action, as well as engaging in many smaller actions. Instead of a standard action, a character may take another move action. A round (each character taking a turn) is fifteen seconds. There are also immediate actions, which can be used on any turn, and interrupt the current event or action immediately: each immediate action taken requires the character to expend one move action as soon as they are able; a character cannot have more than two pending move actions of this type at a time.

Durations

If something has a duration measured in rounds, that means it ends at the beginning of the current initiative count, some number of rounds later.