Roaming Cavern Spirit

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Roaming Cavern Spirit

The Prime Mover

The Prime Mover.jpg


The roaming cavern spirit is a small fat sack of flesh, with large reptilian eyes, and two hideous buck teeth. It has two stubby little arms.

The roaming cavern spirit is incredibly smart, and can speak.

The Prime Mover
Mythic   —   3000 points
AD  11     GD 11     Will 4     HP  1     Toughness 6
Muscle 0     Accuracy  4     Save DC 4     Magic Power 0
Stealth 4     Perception 6     Agility 10
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Green ]
Movement  130 meter fly speed with 6 meter aerobatics distance.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 60 Kilogram
Basic Specialties  Physical Evasion 2, Stubborn 2, Slippery Wit 2, Offensive 2, Sturdy 2
Advanced Specialties  Avoider 4, Ungrabbable 4, Aggressive 2, Stealthy 4, Perceptive 4
Extras  Quick 10
Skills  Bluff +10 (1024 skill points), Insight +10 (1024 skill points), Nature +9 (696 skill points), Legerdemain +8 (256 skill points)

The Prime Mover has a melee Magic-Damage Amoebify attack, which deals 1d6+2 Physical damage, and any [ Living ] creature wounded to 0 or less HP by it is permanently transformed into an amoeba of its tier or Paragon tier, whichever is lower.

As a Standard Action it can create 1000 cubic meters of toxic waste or granite in unoccupied places up to 60 meters away.

As a Standard Action it can create a Disruption Beam, which projects a 10 meter wide, 300 meter long beam that flings everything in its path directly away from the core line of the beam a distance of 30 meters.

If it passes within 30 meters of an unattended object, that object is pushed until it is 30 meters away. Large or amorphous objects, like dirt or walls, may be shattered in this process.

The roaming cavern spirit loses the ability to fly while it is more than 60 meters from any objects that are connected to the ground.

Defeat: When the roaming cavern spirit is reduced to -4 HP or less, it is utterly destroyed, and all roaming caverns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all green gems change to be that color.