Difference between revisions of "Riot shield"

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|points=1 |weight=8 [[Kilograms]]
 
|points=1 |weight=8 [[Kilograms]]
 
|handedness=The riot shield only functions properly when wielded in one hand.
 
|handedness=The riot shield only functions properly when wielded in one hand.
|special=You have [[total cover]]. When you use a standard action to do something other than [[Cower]], [[Assault]], or [[Ranged Guard]] the riot shield stops granting you [[total cover]] until the beginning of your next turn, and only grants you [[cover]] instead.
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|special=You have [[total cover]]. When you use a standard action to do something other than [[Cower]], [[Assault]], [[Ranged Guard]], or [[Melee Guard]], the riot shield stops granting you [[total cover]] until the beginning of your next turn, and only grants you [[cover]] instead.
  
 
When a creature would hit you with a melee attack, you may inflict one wound on the riot shield to take one less wound from the attack.
 
When a creature would hit you with a melee attack, you may inflict one wound on the riot shield to take one less wound from the attack.
  
 
Holding a riot shield gives you -1 to [[Detection|Visual Perception]] and -1 to [[Accuracy]].}}
 
Holding a riot shield gives you -1 to [[Detection|Visual Perception]] and -1 to [[Accuracy]].}}

Revision as of 22:54, 28 September 2014

Riot Shield
Armor
Coins 10
Weight 8 Kilograms
Handedness: The riot shield only functions properly when wielded in one hand.
Special: You have total cover. When you use a standard action to do something other than Cower, Assault, Ranged Guard, or Melee Guard, the riot shield stops granting you total cover until the beginning of your next turn, and only grants you cover instead.

When a creature would hit you with a melee attack, you may inflict one wound on the riot shield to take one less wound from the attack.

Holding a riot shield gives you -1 to Visual Perception and -1 to Accuracy.