Difference between revisions of "Ring of arheid"

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(The thing the shadow realm needs more of is ways to get lost in it.)
 
 
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<onlyinclude>{{Item
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<onlyinclude>{{Image|Ring of Arheid|150px}}{{Item
 
|name=Ring of Arheid
 
|name=Ring of Arheid
 
|itemtype=Psychic Device
 
|itemtype=Psychic Device
|psistrength=4 |bloodlines=Projection
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|psistrength=8 meters |bloodlines=Projection
|fluff=This is a ring adorned with images of horned figures sleeping.
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|fluff=This is a ring adorned with images of winged figures sleeping.
 
|value=500
 
|value=500
 
|weight=0.02 kilograms
 
|weight=0.02 kilograms
|effect1=When donned while outside the [[shadow realm]], the wearer projects an [[Avatar]] into the [[shadow realm]]. Leaving the [[shadow realm]] causes the ring to fall off their finger, and removing the ring causes them to stop projecting into the [[shadow realm]]. If the projection of the Ring of Arheid inside the [[shadow realm]] is not currently being worn, but has not been destroyed, the wearer cannot stop projecting into the [[shadow realm]] and their real ring cannot be removed.
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|effect1=When donned while outside the [[astral realm]], the wearer projects an [[Avatar]] into the [[astral realm]] appearing at the closest open space corresponding to the wearer's location in the mortal realm. Leaving the [[astral realm]] causes the ring to fall off their finger, and removing the real ring causes them to stop projecting into the [[astral realm]]. If the projection of the Ring of Arheid inside the [[astral realm]] is not currently being worn, but has not been destroyed, the wearer cannot stop projecting into the [[astral realm]] and their real ring cannot be removed.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Item]]
 
[[Category:Item]]

Latest revision as of 05:32, 19 August 2016

Ring of Arheid.png
Ring of Arheid
Psychic Device
This is a ring adorned with images of winged figures sleeping.
Psychic Crafting Requirements Psi Strength 8 meters and Projection
Value 500 copper
Weight 0.02 kilograms
Effects: When donned while outside the astral realm, the wearer projects an Avatar into the astral realm appearing at the closest open space corresponding to the wearer's location in the mortal realm. Leaving the astral realm causes the ring to fall off their finger, and removing the real ring causes them to stop projecting into the astral realm. If the projection of the Ring of Arheid inside the astral realm is not currently being worn, but has not been destroyed, the wearer cannot stop projecting into the astral realm and their real ring cannot be removed.