Difference between revisions of "Resistances"
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* ''Heat Resistance:'' If you take 0 or less damage from being [[on fire]], you stop being [[on fire]]. | * ''Heat Resistance:'' If you take 0 or less damage from being [[on fire]], you stop being [[on fire]]. | ||
− | * ''Cold Resistance:'' While [[chilled]], you | + | * ''Cold Resistance:'' While [[chilled]], you may choose to downgrade your [[standard action]] to a [[move action]] instead of skipping a [[move action]]. |
* ''Electricity Resistance:'' When [[stunned]], you don't drop the things you're holding. | * ''Electricity Resistance:'' When [[stunned]], you don't drop the things you're holding. | ||
* ''Light Resistance:'' When you would be [[blinded]], you instead can only see one tenth as far. | * ''Light Resistance:'' When you would be [[blinded]], you instead can only see one tenth as far. |
Latest revision as of 07:22, 15 February 2018
Resistance: Resistance decreases the amount of damage you take from attacks that do the specified type of damage. Multiple sources of the same resistance do not stack, use only the highest value. Some resistances also have special properties:
- Cold Resistance: While chilled, you may choose to downgrade your standard action to a move action instead of skipping a move action.
- Electricity Resistance: When stunned, you don't drop the things you're holding.
- Light Resistance: When you would be blinded, you instead can only see one tenth as far.