Difference between revisions of "Resistances"

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(I guess those resistances can do things that sometimes matter, even if the correlation isn't as strong.)
 
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* ''Heat Resistance:'' If you take 0 or less damage from being [[on fire]], you stop being [[on fire]].
 
* ''Heat Resistance:'' If you take 0 or less damage from being [[on fire]], you stop being [[on fire]].
  
* ''Cold Resistance:'' While [[chilled]], you only have to skip a [[minor action]].
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* ''Cold Resistance:'' While [[chilled]], you may choose to downgrade your [[standard action]] to a [[move action]] instead of skipping a [[move action]].
  
 
* ''Electricity Resistance:'' When [[stunned]], you don't drop the things you're holding.
 
* ''Electricity Resistance:'' When [[stunned]], you don't drop the things you're holding.
  
* ''Light Resistance:'' When you would be [[blinded]], you instead get a -4 penalty to Visual Perception.
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* ''Light Resistance:'' When you would be [[blinded]], you instead can only see one tenth as far.

Latest revision as of 07:22, 15 February 2018

Resistance: Resistance decreases the amount of damage you take from attacks that do the specified type of damage. Multiple sources of the same resistance do not stack, use only the highest value. Some resistances also have special properties:

  • Heat Resistance: If you take 0 or less damage from being on fire, you stop being on fire.
  • Electricity Resistance: When stunned, you don't drop the things you're holding.
  • Light Resistance: When you would be blinded, you instead can only see one tenth as far.