Difference between revisions of "Repulsive armor"

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|value=2500
 
|value=2500
 
|weight=20 kilograms
 
|weight=20 kilograms
|stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[Initiative Bonus]], -2 [[Acrobatics]], -2 [[Legerdemain]]
+
|stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[Agility]], -2 [[Legerdemain]]
 
|effect1=When you or the armor take damage, the attacker is [[fling|flung]] directly away from you 1 meter per point of damage.
 
|effect1=When you or the armor take damage, the attacker is [[fling|flung]] directly away from you 1 meter per point of damage.
 
|special=Repulsive Armor counts as an obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 8 [[Toughness]].
 
|special=Repulsive Armor counts as an obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 8 [[Toughness]].

Revision as of 06:58, 24 September 2014

Repulsive Armor
Psychic Armor
This is clothing made of metal sheets, engraved with circular patterns.
Psychic Crafting Requirements Psi Strength 10 and Force
Value 2500 copper
Weight 20 kilograms
-1 AD, -1 Stealth, -2 Agility, -2 Legerdemain
Effects: When you or the armor take damage, the attacker is flung directly away from you 1 meter per point of damage.
Special: Repulsive Armor counts as an obstacle for firing through, or total cover, attacker's choice. Its AD is the same as its wearer's, and it has 2 HP and 8 Toughness.