Difference between revisions of "Reaver"
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− | {{Classlevel | + | {{Jpeg|Reaver and Ultimate Charger|350px}}{{Classlevel |
|name=Reaver | |name=Reaver | ||
|tier=Legend | |tier=Legend | ||
|prerequisites=[[Berserker]]. | |prerequisites=[[Berserker]]. | ||
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− | |||
|bonus1=You get +1 to Strongman for every two Wounds you have. | |bonus1=You get +1 to Strongman for every two Wounds you have. | ||
|bonus2=You get one additional attack when you [[Assault]] or [[Rush]] while frenzied. | |bonus2=You get one additional attack when you [[Assault]] or [[Rush]] while frenzied. | ||
|bonus3=You do not fall [[unconscious]] when you reach 0 HP while frenzied. If you stop being frenzied while at or below 0 HP, you fall [[unconscious]]. While at or below 0 HP, you cannot make [[Will Saves]] at the end of your turn to recover from [[Fight or flight|fear effects]]. | |bonus3=You do not fall [[unconscious]] when you reach 0 HP while frenzied. If you stop being frenzied while at or below 0 HP, you fall [[unconscious]]. While at or below 0 HP, you cannot make [[Will Saves]] at the end of your turn to recover from [[Fight or flight|fear effects]]. | ||
}} | }} |
Revision as of 02:06, 3 May 2015
Reaver Legend Tier Expertise
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Prerequisites Berserker. | |
Bonuses: | |
♦ You get +1 to Strongman for every two Wounds you have. | |
♦ You get one additional attack when you Assault or Rush while frenzied. | |
♦ You do not fall unconscious when you reach 0 HP while frenzied. If you stop being frenzied while at or below 0 HP, you fall unconscious. While at or below 0 HP, you cannot make Will Saves at the end of your turn to recover from fear effects. |