Difference between revisions of "Reaver"

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|adf=4 |gdf=4 |willf=4
 
|adf=4 |gdf=4 |willf=4
 
|attackf=8
 
|attackf=8
|bonus1=Your melee attacks get +1 to Damage for every two Wounds you have.
+
|bonus1=You get +1 to Strongman for every two Wounds you have.
|bonus2=Your number of attacks increases by 1 while frenzied.
+
|bonus2=You get one additional attack when you [[Assault]] or [[Rush]] while frenzied.
 
|bonus3=You do not fall [[unconscious]] when you reach 0 HP while frenzied. If you stop being frenzied while at or below 0 HP, you fall [[unconscious]]. While at or below 0 HP, you cannot make [[Will Saves]] at the end of your turn to recover from [[Fight or flight|fear effects]].
 
|bonus3=You do not fall [[unconscious]] when you reach 0 HP while frenzied. If you stop being frenzied while at or below 0 HP, you fall [[unconscious]]. While at or below 0 HP, you cannot make [[Will Saves]] at the end of your turn to recover from [[Fight or flight|fear effects]].
|bonus4=You get +1 to [[Strongman]].
 
 
}}
 
}}

Revision as of 09:41, 27 January 2015

Reaver
Legend Tier Expertise
Prerequisites  Berserker.
Bonuses:
♦ You get +1 to Strongman for every two Wounds you have.
♦ You get one additional attack when you Assault or Rush while frenzied.
♦ You do not fall unconscious when you reach 0 HP while frenzied. If you stop being frenzied while at or below 0 HP, you fall unconscious. While at or below 0 HP, you cannot make Will Saves at the end of your turn to recover from fear effects.