Reaper
Reaper
The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against AD with an attack bonus of +4 against each other creature in a 5 meter spray for 1d6+4 Physical damage on a hit. Its other weapon and unarmed attacks deal +3 damage.
Reapers live on a diet of bones. Reapers are quite smart, and can speak. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.
Reaper Paragon — 190 points
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AD 9 (30 factor) GD 10 (40 factor) Will 4 (20 factor) HP 3 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC 9 | |
Stealth 4 (30 factor) Perception 3 (10 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ] | |
Movement 60 meter land speed with 5 meter jump. 60 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms |
Advancement
The Reaper may be given up to two more abilities for the normal price.
Death's Messenger (50 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse.
Facestealer (50 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Disguise with a Stealth of 6. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.