Reaper

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Reaper

The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against AD with an attack bonus of +4 against each other creature in a 5 meter spray for 1d6+4 Physical damage on a hit. Its other weapon and unarmed attacks deal +3 damage.

Reapers live on a diet of bones. Reapers are quite smart, and can speak. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.


Reaper
Paragon   —   190 points
AD  9 (30 factor)     GD 10 (40 factor)     Will 4 (20 factor)     HP  3     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 4 (30 factor)     Perception 7 (10 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ]
Movement  24 meter land speed with 5 meter jump. 24 meter swim speed with 2 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Skills  Strongman +5, Bluff +2, Acrobatics +5
Advancement

The Reaper may be given up to two abilities, with no more than three total from any given category, for the normal price.

Death's Messenger (50 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse.

Facestealer (50 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Disguise with a Stealth of 4. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.