Reaper
Reaper
The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against AD with an attack bonus of +4 against each other creature in a 5 meter spray for 1d6+4 Physical damage on a hit. Its other weapon and unarmed attacks deal +3 damage.
Reapers are undead, and live on a diet of bones. Reapers are quite smart, and can learn to talk. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.
Reaper Paragon — 130 points
| |
AD 10 (30 factor) GD 11 (40 factor) Will 4 (20 factor) HP 3 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 5 (30 factor) Perception 5 (10 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 24 meter land speed with 5 meter jump. 24 meter swim speed. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Skills Strongman +5, Bluff +2, Acrobatics +5 |
Advancement
The Reaper may be given up to two abilities, with no more than three total from any given category, for 9 points each.
Death's Messenger (35 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse.
Facestealer (35 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Disguise with a Stealth of 4. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.