Reaper

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Reaper

The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+2 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts deals 1d6+2 Physical damage to other creatures in a 5 meter spray; this damage is only done on a successful hit, with a ranged attack bonus of +4.

Reapers are undead, and live on a diet of bones. Reapers are quite smart, and can learn to talk. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.


Reaper
Paragon   —   100 points
AD  10 (30 factor)     GD 11 (40 factor)     Will 4 (20 factor)     HP  3     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 5 (30 factor)     Perception 5 (10 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  20 meter land speed with 1 meter jump. 20 meter swim speed.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Skills  Strongman +4, Bluff +2
Advancement

The Extruder may be given up to six abilities, with no more than three from any given category, for 9 points each.

Death's Messenger (35 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse.

Facestealer (35 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Disguise check with a +4 bonus. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.