Reaper
Reaper
The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+2 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts deals 1d6+2 Physical damage to other creatures in a 5 meter spray; this damage is only done on a successful hit, with a ranged attack bonus of +4.
Reapers are undead, and live on a diet of bones. Reapers are quite smart, and can learn to talk. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.
Reaper Paragon — 100 points
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AD 10 (30 factor) GD 11 (40 factor) Will 4 (20 factor) HP 3 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 5 (30 factor) Perception 5 (10 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 20 meter land speed with 1 meter jump. 20 meter swim speed. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Skills Strongman +4, Bluff +2 |
Advancement
The Extruder may be given up to six abilities, with no more than three from any given category, for 9 points each.
Death's Messenger (35 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse.
Facestealer (35 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Disguise check with a +4 bonus. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.