Difference between revisions of "Reaper"
Foxwarrior (Talk | contribs) (This particular one has Big 2, I guess? And two of its scythes are hidden in its robe? Which happens to be a magic item that's not yet listed?) |
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|name=Reaper |points=100 |tier=Paragon | |name=Reaper |points=100 |tier=Paragon | ||
|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] | |descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] | ||
− | |basicspecialties=Defensive, Offensive, Brutal | + | |basicspecialties=Ungrabbable, Defensive, Offensive, Brutal, Sturdy |
− | |advancedspecialties=Avoider, Ungrabbable, Determined | + | |advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive 2, Might & Magic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Aggressive 2 |
|fearresponse=Frenzy | |fearresponse=Frenzy | ||
− | |ad=7 |gd= | + | |ad=7 |gd=9 |will=1 |
− | |accuracy=3 |agility=5 |stealth=3 |perception= | + | |accuracy=3 |agility=5 |stealth=3 |perception=2 |
|movement=60 meter [[land speed]] with 5 meter jump. 60 meter [[swim speed]] with 5 meter sink. | |movement=60 meter [[land speed]] with 5 meter jump. 60 meter [[swim speed]] with 5 meter sink. | ||
|hp=3 |toughness=5 | |hp=3 |toughness=5 | ||
− | |attacks=5 |savedc=7 | | + | |attacks=5 |savedc=7 |strongman=3 |magic=1 |
− | |size=1 meter |reach=1 meter | + | |size=1 meter |reach=1 meter |weight=80 [[Kilograms]] |
}} | }} | ||
− | The reaper's four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage ( | + | The reaper's four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage ([[Strongman]] included). |
It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. | It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. | ||
+ | |||
+ | The reaper's penalties for [[Multiweapon fighting|using additional weapons]] decrease to -1 per weapon. | ||
Reapers get a +2 bonus to Stealth against non-[[injured]] creatures except while it is in bright light. | Reapers get a +2 bonus to Stealth against non-[[injured]] creatures except while it is in bright light. | ||
− | When a Reaper kills a victim, the resulting explosion of body parts makes an attack against [[AD]] with an accuracy of +2 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage ( | + | When a Reaper kills a victim, the resulting explosion of body parts makes an attack against [[AD]] with an accuracy of +2 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage ([[Strongman]] included). |
===== Advancement ===== | ===== Advancement ===== |
Revision as of 07:21, 29 January 2015
Reaper
The Reaper is a large bone centipede which prefers to walk partially upright.
Reapers live on a diet of bones. Reapers are quite smart, and can speak.
Reaper Paragon — 100 points
| |
AD 7 GD 9 Will 1 HP 3 Toughness 5 | |
Accuracy 3 Save DC 7 Magic Power 1 | |
Stealth 3 Perception 2 Agility 5 | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ], [ White ] | |
Movement 60 meter land speed with 5 meter jump. 60 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Basic Specialties Ungrabbable, Defensive, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive 2, Might & Magic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Aggressive 2 |
The reaper's four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (Strongman included).
It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers.
The reaper's penalties for using additional weapons decrease to -1 per weapon.
Reapers get a +2 bonus to Stealth against non-injured creatures except while it is in bright light.
When a Reaper kills a victim, the resulting explosion of body parts makes an attack against AD with an accuracy of +2 against each other creature in a 5 meter spray for 1d6+4 Physical damage (Strongman included).
Advancement
Death's Messenger (25 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse. The Reaper gains two Advanced Specialties and becomes [ Purple ].
Facestealer (25 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Decent Disguise. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy. The Reaper gains two Advanced Specialties.