Difference between revisions of "Reaper"

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(This particular one has Big 2, I guess? And two of its scythes are hidden in its robe? Which happens to be a magic item that's not yet listed?)
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|name=Reaper |points=100 |tier=Paragon
 
|name=Reaper |points=100 |tier=Paragon
 
|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ]
 
|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ]
|basicspecialties=Defensive, Offensive, Brutal, Violent, Sturdy
+
|basicspecialties=Ungrabbable, Defensive, Offensive, Brutal, Sturdy
|advancedspecialties=Avoider, Ungrabbable, Determined, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive 2
+
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive 2, Might & Magic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Aggressive 2
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
|ad=7 |gd=7 |will=1
+
|ad=7 |gd=9 |will=1
|accuracy=3 |agility=5 |stealth=3 |perception=1
+
|accuracy=3 |agility=5 |stealth=3 |perception=2
 
|movement=60 meter [[land speed]] with 5 meter jump. 60 meter [[swim speed]] with 5 meter sink.
 
|movement=60 meter [[land speed]] with 5 meter jump. 60 meter [[swim speed]] with 5 meter sink.
 
|hp=3 |toughness=5
 
|hp=3 |toughness=5
|attacks=5 |savedc=7 |damage=3
+
|attacks=5 |savedc=7 |strongman=3 |magic=1
|size=1 meter |reach=1 meter |carrying=64 [[Kilograms]] |strongman=8 |weight=80 [[Kilograms]]
+
|size=1 meter |reach=1 meter |weight=80 [[Kilograms]]
 
}}
 
}}
  
The reaper's four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (damage bonus included).
+
The reaper's four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage ([[Strongman]] included).
  
 
It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers.
 
It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers.
 +
 +
The reaper's penalties for [[Multiweapon fighting|using additional weapons]] decrease to -1 per weapon.
  
 
Reapers get a +2 bonus to Stealth against non-[[injured]] creatures except while it is in bright light.
 
Reapers get a +2 bonus to Stealth against non-[[injured]] creatures except while it is in bright light.
  
When a Reaper kills a victim, the resulting explosion of body parts makes an attack against [[AD]] with an accuracy of +2 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage (damage bonus included).
+
When a Reaper kills a victim, the resulting explosion of body parts makes an attack against [[AD]] with an accuracy of +2 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage ([[Strongman]] included).
  
 
===== Advancement =====
 
===== Advancement =====

Revision as of 07:21, 29 January 2015

Reaper

Reaper.jpg

The Reaper is a large bone centipede which prefers to walk partially upright.

Reapers live on a diet of bones. Reapers are quite smart, and can speak.


Reaper
Paragon   —   100 points
AD  7     GD 9     Will 1     HP  3     Toughness 5
Accuracy  3     Save DC 7     Magic Power 1
Stealth 3     Perception 2     Agility 5
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ], [ White ]
Movement  60 meter land speed with 5 meter jump. 60 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Basic Specialties  Ungrabbable, Defensive, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive 2, Might & Magic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Aggressive 2

The reaper's four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (Strongman included).

It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers.

The reaper's penalties for using additional weapons decrease to -1 per weapon.

Reapers get a +2 bonus to Stealth against non-injured creatures except while it is in bright light.

When a Reaper kills a victim, the resulting explosion of body parts makes an attack against AD with an accuracy of +2 against each other creature in a 5 meter spray for 1d6+4 Physical damage (Strongman included).

Advancement

Death's Messenger (25 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse. The Reaper gains two Advanced Specialties and becomes [ Purple ].

Facestealer (25 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Decent Disguise. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy. The Reaper gains two Advanced Specialties.