Difference between revisions of "Reaper"

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(Reaper)
(Reaper)
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==== Reaper ====
 
==== Reaper ====
  
The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (damage bonus included). It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against [[AD]] with an accuracy of +2 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage (damage bonus included) on a hit.
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The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (damage bonus included). It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against non-[[injured]] creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against [[AD]] with an accuracy of +2 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage (damage bonus included) on a hit.
  
Reapers live on a [[survival|diet of bones]]. Reapers are quite smart, and can speak. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.
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Reapers live on a [[survival|diet of bones]]. Reapers are quite smart, and can speak. The Reaper's +2 bonus to Stealth against non-[[injured]] creatures does not function in bright light.
  
 
{{Creature
 
{{Creature

Revision as of 22:02, 3 August 2014

Reaper

The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (damage bonus included). It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against non-injured creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against AD with an accuracy of +2 against each other creature in a 5 meter spray for 1d6+4 Physical damage (damage bonus included) on a hit.

Reapers live on a diet of bones. Reapers are quite smart, and can speak. The Reaper's +2 bonus to Stealth against non-injured creatures does not function in bright light.


Reaper
Paragon   —   100 points
AD  7     GD 7     Will 1     HP  3     Toughness 5
Accuracy  3     Save DC 7
Stealth 3     Perception 1     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ]
Movement  60 meter land speed with 5 meter jump. 60 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Basic Specialties  Defensive, Offensive, Brutal, Violent, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Determined, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive 2
Advancement

Death's Messenger (25 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse. The Reaper gains two Advanced Specialties.

Facestealer (25 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Disguise with a Stealth of 6. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy. The Reaper gains two Advanced Specialties.