Difference between revisions of "Reaper"

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==== Reaper ====
 
==== Reaper ====
  
The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against [[AD]] with an accuracy of +4 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage on a hit. Its other weapon and [[unarmed]] attacks deal +3 damage.
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The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (damage bonus included). It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against [[AD]] with an accuracy of +2 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage (damage bonus included) on a hit.
  
 
Reapers live on a [[survival|diet of bones]]. Reapers are quite smart, and can speak. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.
 
Reapers live on a [[survival|diet of bones]]. Reapers are quite smart, and can speak. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.
  
 
{{Creature
 
{{Creature
|name=Reaper |points=190 |tier=Paragon
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|name=Reaper |points=105 |tier=Paragon
 
|descriptors=[ [[Bony]] ], [ [[Undead]] ]
 
|descriptors=[ [[Bony]] ], [ [[Undead]] ]
 +
|basicspecialties=Defensive, Offensive, Brutal, Violent, Sturdy
 +
|advancedspecialties=Avoider, Ungrabbable, Stubborn, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive 2
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
|ad=9 (30 factor) |gd=10 (40 factor) |will=4 (20 factor)
+
|ad=7 |gd=7 |will=1
|attack=5 (40 factor) |initiative=8 |stealth=4 (30 factor) |perception=3 (10 factor)
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|accuracy=3 |initiative=8 |stealth=3 |perception=1
 
|movement=60 meter [[land speed]] with 5 meter jump. 60 meter [[swim speed]] with 5 meter sink.
 
|movement=60 meter [[land speed]] with 5 meter jump. 60 meter [[swim speed]] with 5 meter sink.
|hp=3 |toughness=4
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|hp=3 |toughness=5
|attacks=4 |savedc=9
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|attacks=5 |savedc=6 |damage=3
 
|size=1 meter |reach=1 meter |carrying=64 [[Kilograms]] |strongman=8 |weight=80 [[Kilograms]]
 
|size=1 meter |reach=1 meter |carrying=64 [[Kilograms]] |strongman=8 |weight=80 [[Kilograms]]
|abilities=Quick x2, Brawn x3, Violent x2
 
 
}}
 
}}
  
 
===== Advancement =====
 
===== Advancement =====
  
The Reaper may be given up to two more [[abilities]] for the normal price.
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'''Death's Messenger (25 points):''' When a creature dies, if the Reaper is aware of it, the Reaper may, as an [[immediate action]], [[teleport speed|teleport]] to its corpse. The Reaper gains two [[Advanced Specialties]].
  
'''Death's Messenger (50 points):''' When a creature dies, if the Reaper is aware of it, the Reaper may, as an [[immediate action]], [[teleport speed|teleport]] to its corpse.
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'''Facestealer (25 points):''' When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a [[Disguise]] with a [[Stealth]] of 6. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy. The Reaper gains two [[Advanced Specialties]].
 
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'''Facestealer (50 points):''' When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a [[Disguise]] with a [[Stealth]] of 6. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.
+

Revision as of 06:20, 18 June 2014

Reaper

The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (damage bonus included). It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against AD with an accuracy of +2 against each other creature in a 5 meter spray for 1d6+4 Physical damage (damage bonus included) on a hit.

Reapers live on a diet of bones. Reapers are quite smart, and can speak. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.


Reaper
Paragon   —   105 points
AD  7     GD 7     Will 1     HP  3     Toughness 5
Accuracy  3     Save DC 6
Stealth 3     Perception 1     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ]
Movement  60 meter land speed with 5 meter jump. 60 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Basic Specialties  Defensive, Offensive, Brutal, Violent, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Stubborn, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive 2
Advancement

Death's Messenger (25 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse. The Reaper gains two Advanced Specialties.

Facestealer (25 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Disguise with a Stealth of 6. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy. The Reaper gains two Advanced Specialties.