Difference between revisions of "Reaper"
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==== Reaper ==== | ==== Reaper ==== | ||
− | The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+ | + | The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against [[AD]] with an attack bonus of +4 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage on a hit. Its other weapon and [[unarmed]] attacks deal +3 damage. |
Reapers are [[undead]], and live on a [[survival|diet of bones]]. Reapers are quite smart, and can learn to talk. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light. | Reapers are [[undead]], and live on a [[survival|diet of bones]]. Reapers are quite smart, and can learn to talk. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light. | ||
{{Creature | {{Creature | ||
− | |name=Reaper |points= | + | |name=Reaper |points=130 |tier=Paragon |
|fearresponse=Frenzy | |fearresponse=Frenzy | ||
|ad=10 (30 factor) |gd=11 (40 factor) |will=4 (20 factor) | |ad=10 (30 factor) |gd=11 (40 factor) |will=4 (20 factor) | ||
− | |attack=6 (40 factor) |initiative= | + | |attack=6 (40 factor) |initiative=8 |stealth=5 (30 factor) |perception=5 (10 factor) |
− | |movement= | + | |movement=24 meter [[land speed]] with 5 meter jump. 24 meter [[swim speed]]. |
|hp=3 |toughness=4 | |hp=3 |toughness=4 | ||
− | |attacks= | + | |attacks=4 |
− | |size=1 meter |reach=1 meter |carrying= | + | |size=1 meter |reach=1 meter |carrying=64 [[Kilograms]] |weight=80 [[Kilograms]] |
− | |skills=[[Strongman|Strongman + | + | |abilities=Quick x2, Brawn x3, Violent x2 |
+ | |skills=[[Strongman|Strongman +5]], [[Bluff|Bluff +2]], [[Acrobatics|Acrobatics +5]] | ||
}} | }} | ||
===== Advancement ===== | ===== Advancement ===== | ||
− | The | + | The Reaper may be given up to two [[abilities]], with no more than three total from any given category, for 9 points each. |
'''Death's Messenger (35 points):''' When a creature dies, if the Reaper is aware of it, the Reaper may, as an [[immediate action]], [[teleport speed|teleport]] to its corpse. | '''Death's Messenger (35 points):''' When a creature dies, if the Reaper is aware of it, the Reaper may, as an [[immediate action]], [[teleport speed|teleport]] to its corpse. | ||
'''Facestealer (35 points):''' When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a [[Disguise]] with a [[Stealth]] of 4. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy. | '''Facestealer (35 points):''' When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a [[Disguise]] with a [[Stealth]] of 4. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy. |
Revision as of 18:58, 8 June 2013
Reaper
The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against AD with an attack bonus of +4 against each other creature in a 5 meter spray for 1d6+4 Physical damage on a hit. Its other weapon and unarmed attacks deal +3 damage.
Reapers are undead, and live on a diet of bones. Reapers are quite smart, and can learn to talk. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.
Reaper Paragon — 130 points
| |
AD 10 (30 factor) GD 11 (40 factor) Will 4 (20 factor) HP 3 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 5 (30 factor) Perception 5 (10 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 24 meter land speed with 5 meter jump. 24 meter swim speed. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Skills Strongman +5, Bluff +2, Acrobatics +5 |
Advancement
The Reaper may be given up to two abilities, with no more than three total from any given category, for 9 points each.
Death's Messenger (35 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse.
Facestealer (35 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Disguise with a Stealth of 4. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.