Difference between revisions of "Reaper"

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(Advancement)
(Reaper)
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==== Reaper ====
 
==== Reaper ====
  
The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+2 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts deals 1d6+2 Physical damage to other creatures in a 5 meter [[spray]]; this damage is only done on a successful hit, with a ranged attack bonus of +4.
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The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against [[AD]] with an attack bonus of +4 against each other creature in a 5 meter [[spray]] for 1d6+4 Physical damage on a hit. Its other weapon and [[unarmed]] attacks deal +3 damage.
  
 
Reapers are [[undead]], and live on a [[survival|diet of bones]]. Reapers are quite smart, and can learn to talk. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.
 
Reapers are [[undead]], and live on a [[survival|diet of bones]]. Reapers are quite smart, and can learn to talk. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.
  
 
{{Creature
 
{{Creature
|name=Reaper |points=100 |tier=Paragon
+
|name=Reaper |points=130 |tier=Paragon
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
 
|ad=10 (30 factor) |gd=11 (40 factor) |will=4 (20 factor)
 
|ad=10 (30 factor) |gd=11 (40 factor) |will=4 (20 factor)
|attack=6 (40 factor) |initiative=0 |stealth=5 (30 factor) |perception=5 (10 factor)
+
|attack=6 (40 factor) |initiative=8 |stealth=5 (30 factor) |perception=5 (10 factor)
|movement=20 meter [[land speed]] with 1 meter jump. 20 meter [[swim speed]].
+
|movement=24 meter [[land speed]] with 5 meter jump. 24 meter [[swim speed]].
 
|hp=3 |toughness=4
 
|hp=3 |toughness=4
|attacks=2
+
|attacks=4
|size=1 meter |reach=1 meter |carrying=49 [[Kilograms]] |weight=80 [[Kilograms]]
+
|size=1 meter |reach=1 meter |carrying=64 [[Kilograms]] |weight=80 [[Kilograms]]
|skills=[[Strongman|Strongman +4]], [[Bluff|Bluff +2]]
+
|abilities=Quick x2, Brawn x3, Violent x2
 +
|skills=[[Strongman|Strongman +5]], [[Bluff|Bluff +2]], [[Acrobatics|Acrobatics +5]]
 
}}
 
}}
  
 
===== Advancement =====
 
===== Advancement =====
  
The Extruder may be given up to six [[abilities]], with no more than three from any given category, for 9 points each.
+
The Reaper may be given up to two [[abilities]], with no more than three total from any given category, for 9 points each.
  
 
'''Death's Messenger (35 points):''' When a creature dies, if the Reaper is aware of it, the Reaper may, as an [[immediate action]], [[teleport speed|teleport]] to its corpse.
 
'''Death's Messenger (35 points):''' When a creature dies, if the Reaper is aware of it, the Reaper may, as an [[immediate action]], [[teleport speed|teleport]] to its corpse.
  
 
'''Facestealer (35 points):''' When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a [[Disguise]] with a [[Stealth]] of 4. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.
 
'''Facestealer (35 points):''' When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a [[Disguise]] with a [[Stealth]] of 4. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.

Revision as of 18:58, 8 June 2013

Reaper

The Reaper is a large bone centipede which prefers to walk partially upright. Its four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage. It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers. Reapers get a +2 bonus to Stealth against unwounded creatures. When a Reaper kills a victim, the resulting explosion of body parts makes a weapon attack against AD with an attack bonus of +4 against each other creature in a 5 meter spray for 1d6+4 Physical damage on a hit. Its other weapon and unarmed attacks deal +3 damage.

Reapers are undead, and live on a diet of bones. Reapers are quite smart, and can learn to talk. The Reaper's +2 bonus to Stealth against unwounded creatures does not function in bright light.


Reaper
Paragon   —   130 points
AD  10 (30 factor)     GD 11 (40 factor)     Will 4 (20 factor)     HP  3     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 5 (30 factor)     Perception 5 (10 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  24 meter land speed with 5 meter jump. 24 meter swim speed.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Skills  Strongman +5, Bluff +2, Acrobatics +5
Advancement

The Reaper may be given up to two abilities, with no more than three total from any given category, for 9 points each.

Death's Messenger (35 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse.

Facestealer (35 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Disguise with a Stealth of 4. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy.