Difference between revisions of "Razor grenade"
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|handedness=Can only be used one-handed. | |handedness=Can only be used one-handed. | ||
|effect1=After it is thrown, the Razor Grenade detonates, filling a 5 meter [[blast]] with razor-sharp nanobots for 3 rounds. Any creature that begins its turn in the area takes 1d6+1 points of Physical damage. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Acrobatics]] check; if successful, the creature may move one-quarter of one of its non-Run speeds. | |effect1=After it is thrown, the Razor Grenade detonates, filling a 5 meter [[blast]] with razor-sharp nanobots for 3 rounds. Any creature that begins its turn in the area takes 1d6+1 points of Physical damage. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Acrobatics]] check; if successful, the creature may move one-quarter of one of its non-Run speeds. | ||
− | |special= | + | |special=The Razor Grenade is a [[Heavy]] [[Grenade]]. |
}} | }} |
Revision as of 05:07, 5 December 2013
Razor Grenade Weapon
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Coins 2 Weight 0.5 kilograms
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Range: 5m/15m | |
Handedness: Can only be used one-handed. | |
Effects: After it is thrown, the Razor Grenade detonates, filling a 5 meter blast with razor-sharp nanobots for 3 rounds. Any creature that begins its turn in the area takes 1d6+1 points of Physical damage. Creatures in the blast when it is thrown may take an immediate action to attempt a DC 8 Acrobatics check; if successful, the creature may move one-quarter of one of its non-Run speeds. | |
Special: The Razor Grenade is a Heavy Grenade. |